
Fixed issue where alpha not being set correctly in canvas spriteBatch Fixed issue where previous stage events did not get removed correctly
290 lines
9.5 KiB
HTML
290 lines
9.5 KiB
HTML
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<h1 class="file-heading">File: src/pixi/extras/Strip.js</h1>
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/
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*/
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PIXI.Strip = function(texture, width, height)
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{
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PIXI.DisplayObjectContainer.call( this );
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this.texture = texture;
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this.blendMode = PIXI.blendModes.NORMAL;
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try
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{
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this.uvs = new Float32Array([0, 1,
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1, 1,
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1, 0, 0,1]);
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this.verticies = new Float32Array([0, 0,
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0,0,
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0,0, 0,
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0, 0]);
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this.colors = new Float32Array([1, 1, 1, 1]);
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this.indices = new Uint16Array([0, 1, 2, 3]);
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}
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catch(error)
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{
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this.uvs = [0, 1,
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1, 1,
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1, 0, 0,1];
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this.verticies = [0, 0,
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0,0,
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0,0, 0,
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0, 0];
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this.colors = [1, 1, 1, 1];
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this.indices = [0, 1, 2, 3];
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}
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/*
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this.uvs = new Float32Array()
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this.verticies = new Float32Array()
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this.colors = new Float32Array()
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this.indices = new Uint16Array()
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*/
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this.width = width;
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this.height = height;
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// load the texture!
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if(texture.baseTexture.hasLoaded)
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{
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this.width = this.texture.frame.width;
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this.height = this.texture.frame.height;
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this.updateFrame = true;
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}
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else
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{
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this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
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this.texture.addEventListener( 'update', this.onTextureUpdateBind );
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}
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this.renderable = true;
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};
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// constructor
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PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.Strip.prototype.constructor = PIXI.Strip;
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PIXI.Strip.prototype.setTexture = function(texture)
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{
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//TODO SET THE TEXTURES
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//TODO VISIBILITY
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// stop current texture
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this.texture = texture;
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this.width = texture.frame.width;
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this.height = texture.frame.height;
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this.updateFrame = true;
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};
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PIXI.Strip.prototype.onTextureUpdate = function()
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{
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this.updateFrame = true;
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};
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// some helper functions..
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</pre>
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