pixi.js/docs/files/src_pixi_renderers_webgl_shaders_PixiFastShader.js.html
Mat Groves 847eb6c48e Docs updated
Fixed issue where alpha not being set correctly in canvas spriteBatch
Fixed issue where previous stage events did not get removed correctly
2014-01-28 00:08:50 +00:00

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<h1 class="file-heading">File: src/pixi/renderers/webgl/shaders/PixiFastShader.js</h1>
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<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* @author Richard Davey http://www.photonstorm.com @photonstorm
*/
/**
* @class PIXI.PixiFastShader
* @constructor
*/
PIXI.PixiFastShader = function(gl)
{
this.gl = gl;
/**
* @property {any} program - The WebGL program.
*/
this.program = null;
/**
* @property {array} fragmentSrc - The fragment shader.
*/
this.fragmentSrc = [
&#x27;precision lowp float;&#x27;,
&#x27;varying vec2 vTextureCoord;&#x27;,
&#x27;varying float vColor;&#x27;,
&#x27;uniform sampler2D uSampler;&#x27;,
&#x27;void main(void) {&#x27;,
&#x27; gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;&#x27;,
&#x27;}&#x27;
];
this.vertexSrc = [
&#x27;attribute vec2 aVertexPosition;&#x27;,
&#x27;attribute vec2 aPositionCoord;&#x27;,
&#x27;attribute vec2 aScale;&#x27;,
&#x27;attribute float aRotation;&#x27;,
&#x27;attribute vec2 aTextureCoord;&#x27;,
&#x27;attribute float aColor;&#x27;,
&#x27;uniform vec2 projectionVector;&#x27;,
&#x27;uniform vec2 offsetVector;&#x27;,
&#x27;uniform mat3 uMatrix;&#x27;,
&#x27;varying vec2 vTextureCoord;&#x27;,
&#x27;varying float vColor;&#x27;,
&#x27;const vec2 center = vec2(-1.0, 1.0);&#x27;,
&#x27;void main(void) {&#x27;,
&#x27; vec2 v;&#x27;,
&#x27; vec2 sv = aVertexPosition * aScale;&#x27;,
&#x27; v.x = (sv.x) * cos(aRotation) - (sv.y) * sin(aRotation);&#x27;,
&#x27; v.y = (sv.x) * sin(aRotation) + (sv.y) * cos(aRotation);&#x27;,
&#x27; v = ( uMatrix * vec3(v + aPositionCoord , 1.0) ).xy ;&#x27;,
&#x27; gl_Position = vec4( ( v / projectionVector) + center , 0.0, 1.0);&#x27;,
&#x27; vTextureCoord = aTextureCoord;&#x27;,
// &#x27; vec3 color = mod(vec3(aColor.y/65536.0, aColor.y/256.0, aColor.y), 256.0) / 256.0;&#x27;,
&#x27; vColor = aColor;&#x27;,
&#x27;}&#x27;
];
/**
* @property {number} textureCount - A local texture counter for multi-texture shaders.
*/
this.textureCount = 0;
this.init();
};
/**
* @method PIXI.PixiFastShader#init
*/
PIXI.PixiFastShader.prototype.init = function()
{
var gl = this.gl;
var program = PIXI.compileProgram(gl, this.vertexSrc, this.fragmentSrc);
gl.useProgram(program);
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, &#x27;uSampler&#x27;);
this.projectionVector = gl.getUniformLocation(program, &#x27;projectionVector&#x27;);
this.offsetVector = gl.getUniformLocation(program, &#x27;offsetVector&#x27;);
this.dimensions = gl.getUniformLocation(program, &#x27;dimensions&#x27;);
this.uMatrix = gl.getUniformLocation(program, &#x27;uMatrix&#x27;);
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, &#x27;aVertexPosition&#x27;);
this.aPositionCoord = gl.getAttribLocation(program, &#x27;aPositionCoord&#x27;);
this.aScale = gl.getAttribLocation(program, &#x27;aScale&#x27;);
this.aRotation = gl.getAttribLocation(program, &#x27;aRotation&#x27;);
this.aTextureCoord = gl.getAttribLocation(program, &#x27;aTextureCoord&#x27;);
this.colorAttribute = gl.getAttribLocation(program, &#x27;aColor&#x27;);
// Begin worst hack eva //
// WHY??? ONLY on my chrome pixel the line above returns -1 when using filters?
// maybe its somthing to do with the current state of the gl context.
// Im convinced this is a bug in the chrome browser as there is NO reason why this should be returning -1 especially as it only manifests on my chrome pixel
// If theres any webGL people that know why could happen please help :)
if(this.colorAttribute === -1)
{
this.colorAttribute = 2;
}
this.attributes = [this.aVertexPosition, this.aPositionCoord, this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute];
// End worst hack eva //
this.program = program;
};
PIXI.PixiFastShader.prototype.destroy = function()
{
this.gl.deleteProgram( this.program );
this.uniforms = null;
this.gl = null;
this.attributes = null;
};
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