pixi.js/examples/example 12 - Spine/index.html

102 lines
2.1 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>pixi.js example 12 Spine</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script src="../../bin/pixi.dev.js"></script>
</head>
<body>
<script>
// create an array of assets to load
var assetsToLoader = ["data/spineboy.json", "data/spineboySpineData.json"];
// create a new loader
loader = new PIXI.AssetLoader(assetsToLoader);
// use callback
loader.onComplete = onAssetsLoaded
//begin load
loader.load();
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0xFFFFFF, true);
// create a renderer instance
var renderer = new PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);
// set the canvas width and height to fill the screen
renderer.view.style.display = "block";
// add render view to DOM
document.body.appendChild(renderer.view);
function onAssetsLoaded()
{
// create a spine boy
var spineBoy = new PIXI.Spine("data/spineboySpineData.json");
// set the position
spineBoy.position.x = window.innerWidth/2;
spineBoy.position.y = window.innerHeight;
spineBoy.scale.x = spineBoy.scale.y = window.innerHeight / 400;
// set up the mixes!
spineBoy.stateData.setMixByName("walk", "jump", 0.2);
spineBoy.stateData.setMixByName("jump", "walk", 0.4);
// play animation
spineBoy.state.setAnimationByName("walk", true);
stage.addChild(spineBoy);
stage.click = function()
{
spineBoy.state.setAnimationByName("jump", false);
spineBoy.state.addAnimationByName("walk", true);
}
var logo = PIXI.Sprite.fromImage("../../logo_small.png")
stage.addChild(logo);
logo.anchor.x = 1;
logo.position.x = window.innerWidth
logo.scale.x = logo.scale.y = 0.5;
logo.position.y = window.innerHeight - 70;
logo.setInteractive(true);
logo.buttonMode = true;
logo.click = logo.tap = function()
{
window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank")
}
}
requestAnimFrame(animate);
function animate() {
requestAnimFrame( animate );
renderer.render(stage);
}
</script>
</body>
</html>