
- updating Gruntfile and package.json to include grunt-concat-sourcemap and grunt-contrib-watch for easier development. - use "grunt build-debug" to build a source-mapped file to pixi.dev.js -- or use "grunt watch" during development of examples to auto build-debug any JS changes to PIXI source or the example files.
104 lines
2.5 KiB
HTML
104 lines
2.5 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>pixi.js example 12 Spine</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: #000000;
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}
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</style>
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<script src="../../bin/pixi.dev.js"></script>
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</head>
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<body>
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<script>
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// create an array of assets to load
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var assetsToLoader = ["data/goblins.json", "data/goblinsSpineData.json"];
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// create a new loader
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loader = new PIXI.AssetLoader(assetsToLoader);
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// use callback
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loader.onComplete = onAssetsLoaded;
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//begin load
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loader.load();
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// create an new instance of a pixi stage
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var stage = new PIXI.Stage(0xFFFFFF, true);
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// create a renderer instance
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var renderer = new PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight);
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// set the canvas width and height to fill the screen
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renderer.view.style.display = "block";
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// add render view to DOM
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document.body.appendChild(renderer.view);
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function onAssetsLoaded()
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{
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var goblin = new PIXI.Spine("data/goblinsSpineData.json");
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// set current skin
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goblin.skeleton.setSkinByName('goblin');
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goblin.skeleton.setSlotsToSetupPose();
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// set the position
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goblin.position.x = window.innerWidth/2;
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goblin.position.y = window.innerHeight;
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goblin.scale.x = goblin.scale.y = window.innerHeight / 400;
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// play animation
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goblin.state.setAnimationByName("walk", true);
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stage.addChild(goblin);
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stage.click = function()
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{
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// change current skin
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var currentSkinName = goblin.skeleton.skin.name;
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var newSkinName = (currentSkinName == 'goblin' ? 'goblingirl' : 'goblin');
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goblin.skeleton.setSkinByName(newSkinName);
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goblin.skeleton.setSlotsToSetupPose();
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};
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var logo = PIXI.Sprite.fromImage("../../logo_small.png");
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stage.addChild(logo);
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logo.anchor.x = 1;
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logo.position.x = window.innerWidth
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logo.scale.x = logo.scale.y = 0.5;
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logo.position.y = window.innerHeight - 70;
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logo.setInteractive(true);
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logo.buttonMode = true;
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logo.click = logo.tap = function()
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{
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window.open("https://github.com/GoodBoyDigital/pixi.js", "_blank")
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}
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}
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requestAnimFrame(animate);
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function animate() {
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requestAnimFrame( animate );
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renderer.render(stage);
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}
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</script>
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</body>
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</html>
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