
fixed bug in canvas renderer created canvasBuffer object reworked renderTexture removed ALL global references
94 lines
1.7 KiB
HTML
94 lines
1.7 KiB
HTML
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<title>pixi.js example 2 loading a sprite sheet</title>
|
|
<style>
|
|
body {
|
|
margin: 0;
|
|
padding: 0;
|
|
background-color: #000000;
|
|
}
|
|
</style>
|
|
<script src="../../bin/pixi.dev.js"></script>
|
|
</head>
|
|
<body>
|
|
<script>
|
|
|
|
// create an array of assets to load
|
|
var assetsToLoader = [ "fighter.json"];
|
|
|
|
// create a new loader
|
|
loader = new PIXI.AssetLoader(assetsToLoader);
|
|
|
|
// use callback
|
|
loader.onComplete = onAssetsLoaded
|
|
|
|
//begin load
|
|
loader.load();
|
|
|
|
// holder to store aliens
|
|
var aliens = [];
|
|
|
|
|
|
var count = 0;
|
|
|
|
// create an new instance of a pixi stage
|
|
var stage = new PIXI.Stage(0xFFFFFF);
|
|
|
|
// create a renderer instance.
|
|
renderer = PIXI.autoDetectRenderer(800, 600);
|
|
//renderer = new PIXI.CanvasRenderer(800, 600);
|
|
|
|
// add the renderer view element to the DOM
|
|
document.body.appendChild(renderer.view);
|
|
|
|
// create an empty container
|
|
var alienContainer = new PIXI.DisplayObjectContainer();
|
|
alienContainer.position.x = 400;
|
|
alienContainer.position.y = 300;
|
|
|
|
stage.addChild(alienContainer);
|
|
|
|
function onAssetsLoaded()
|
|
{
|
|
// create a texture from an image path
|
|
// add a bunch of aliens
|
|
|
|
var frames = [];
|
|
|
|
for (var i = 0; i < 30; i++) {
|
|
|
|
var val = i < 10 ? "0" + i : i;
|
|
|
|
frames.push(PIXI.Texture.fromFrame("rollSequence00" + val + ".png"));
|
|
|
|
};
|
|
|
|
movie = new PIXI.MovieClip(frames);
|
|
|
|
movie.position.x = 300;
|
|
movie.position.y = 300;
|
|
|
|
movie.anchor.x = movie.anchor.y = 0.5//1;
|
|
movie.play();
|
|
movie.animationSpeed = 0.5;
|
|
stage.addChild(movie);
|
|
|
|
// start animating
|
|
requestAnimFrame( animate );
|
|
|
|
|
|
}
|
|
|
|
function animate() {
|
|
|
|
requestAnimFrame( animate );
|
|
movie.rotation += 0.01;
|
|
// render the stage
|
|
renderer.render(stage);
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|