235 lines
6.9 KiB
HTML
235 lines
6.9 KiB
HTML
<!DOCTYPE html>
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<title>pixi/MovieClip.js - Pixi.js API</title>
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<em>API Docs for: 0.9</em>
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/MovieClip.html">MovieClip</a></li>
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<li><a href="../classes/Point.html">Point</a></li>
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<h1 class="file-heading">File: pixi/MovieClip.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A MovieClip is a simple way to display an animation depicted by a list of textures.
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* @class MovieClip
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* @extends Sprite
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* @constructor
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* @param textures {Array} an array of {Texture} objects that make up the animation
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*/
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PIXI.MovieClip = function(textures)
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{
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PIXI.Sprite.call( this, textures[0]);
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/**
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* The array of textures that make up the animation
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* @property textures
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* @type Array
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*/
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this.textures = textures;
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/**
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* [read only] The index MovieClips current frame (this may not have to be a whole number)
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* @property currentFrame
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* @type Number
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*/
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this.currentFrame = 0;
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/**
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* The speed that the MovieClip will play at. Higher is faster, lower is slower
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* @property animationSpeed
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* @type Number
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*/
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this.animationSpeed = 1;
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/**
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* [read only] indicates if the MovieClip is currently playing
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* @property playing
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* @type Boolean
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*/
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this.playing;
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}
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// constructor
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PIXI.MovieClip.constructor = PIXI.MovieClip;
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PIXI.MovieClip.prototype = Object.create( PIXI.Sprite.prototype );
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/**
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* Stops the MovieClip
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* @method stop
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*/
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PIXI.MovieClip.prototype.stop = function()
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{
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this.playing = false;
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}
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/**
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* Plays the MovieClip
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* @method play
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*/
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PIXI.MovieClip.prototype.play = function()
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{
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this.playing = true;
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}
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/**
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* Stops the MovieClip and goes to a specific frame
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* @method gotoAndStop
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* @param frameNumber {Number} frame index to stop at
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*/
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PIXI.MovieClip.prototype.gotoAndStop = function(frameNumber)
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{
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this.playing = false;
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this.currentFrame = frameNumber;
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var round = (this.currentFrame + 0.5) | 0;
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this.setTexture(this.textures[round % this.textures.length]);
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}
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/**
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* Goes to a specific frame and begins playing the MovieClip
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* @method gotoAndPlay
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* @param frameNumber {Number} frame index to start at
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*/
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PIXI.MovieClip.prototype.gotoAndPlay = function(frameNumber)
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{
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this.currentFrame = frameNumber;
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this.playing = true;
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}
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PIXI.MovieClip.prototype.updateTransform = function()
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{
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PIXI.Sprite.prototype.updateTransform.call(this);
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if(!this.playing)return;
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this.currentFrame += this.animationSpeed;
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var round = (this.currentFrame + 0.5) | 0;
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this.setTexture(this.textures[round % this.textures.length]);
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}
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</pre>
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</div>
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