403 lines
12 KiB
HTML
403 lines
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HTML
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<h1 class="file-heading">File: pixi/renderers/CanvasRenderer.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
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* Dont forget to add the view to your DOM or you will not see anything :)
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* @class CanvasRenderer
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* @param width {Number} the width of the canvas view
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* @param height {Number} the height of the canvas view
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*/
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PIXI.CanvasRenderer = function(width, height)
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{
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/**
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* The width of the canvas view
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* @property width
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* @type Number
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* @default 800
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*/
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this.width = width ? width : 800;
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/**
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* The height of the canvas view
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* @property height
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* @type Number
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* @default 600
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*/
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this.height = height ? height : 600;
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this.refresh = true;
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/**
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* The canvas element that the everything is drawn to
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* @property view
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* @type Canvas
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*/
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this.view = document.createElement( 'canvas' );
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this.view.width = this.width;
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this.view.height = this.height;
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this.count = 0;
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/**
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* The canvas context that the everything is drawn to
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* @property context
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* @type Canvas 2d Context
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*/
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this.context = this.view.getContext("2d");
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}
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// constructor
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PIXI.CanvasRenderer.constructor = PIXI.CanvasRenderer;
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/**
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* Renders the stage to its canvas view
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* @method render
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* @param stage {Stage} the Stage element to be rendered
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*/
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PIXI.CanvasRenderer.prototype.render = function(stage)
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{
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// update children if need be
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stage.__childrenAdded = [];
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stage.__childrenRemoved = [];
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// update textures if need be
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PIXI.texturesToUpdate = [];
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this.context.setTransform(1,0,0,1,0,0);
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stage.updateTransform();
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this.context.setTransform(1,0,0,1,0,0);
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// update the background color
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if(this.view.style.backgroundColor!=stage.backgroundColorString)this.view.style.backgroundColor = stage.backgroundColorString;
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this.context.clearRect(0, 0, this.width, this.height)
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this.renderDisplayObject(stage);
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}
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/**
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* resizes the canvas view to the specified width and height
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* @param the new width of the canvas view
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* @param the new height of the canvas view
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*/
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PIXI.CanvasRenderer.prototype.resize = function(width, height)
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{
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this.width = width;
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this.height = height;
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this.view.width = width;
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this.view.height = height;
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}
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/**
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* @private
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*/
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PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject)
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{
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var transform = displayObject.worldTransform;
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var context = this.context;
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context.globalCompositeOperation = "source-over"
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var blit = false;
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if(!displayObject.visible)return;
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if(displayObject instanceof PIXI.Sprite)
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{
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var frame = displayObject.texture.frame;
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if(frame)
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{
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context.globalAlpha = displayObject.worldAlpha;
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// BLITZ!!!
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/*
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* if the rotation is 0 then we can blitz it
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* meaning we dont need to do a transform and also we
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* can round to the nearest round number for a little extra speed!
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*/
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if(displayObject.rotation == 0)
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{
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if(!blit)this.context.setTransform(1,0,0,1,0,0);
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blit = true;
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context.drawImage(displayObject.texture.baseTexture.image,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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(transform[2]+ ((displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width) * transform[0]),
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(transform[5]+ ((displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height)* transform[4]),
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(displayObject.width * transform[0]),
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(displayObject.height * transform[4]));
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}
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else
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{
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blit = false;
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
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context.drawImage(displayObject.texture.baseTexture.image,
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frame.x,
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frame.y,
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frame.width,
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frame.height,
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(displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width,
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(displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height,
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displayObject.width,
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displayObject.height);
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}
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}
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}
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else if(displayObject instanceof PIXI.Strip)
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{
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5])
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this.renderStrip(displayObject);
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}
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// render!
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for (var i=0; i < displayObject.children.length; i++)
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{
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this.renderDisplayObject(displayObject.children[i]);
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}
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}
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/**
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* @private
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*/
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PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip)
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{
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var context = this.context;
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var verticies = strip.verticies;
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var uvs = strip.uvs;
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var length = verticies.length/2;
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this.count++;
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context.beginPath();
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for (var i=1; i < length-2; i++)
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{
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// draw some triangles!
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var index = i*2;
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var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
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var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
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context.moveTo(x0, y0);
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context.lineTo(x1, y1);
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context.lineTo(x2, y2);
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};
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// context.globalCompositeOperation = 'lighter';
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context.fillStyle = "#FF0000";
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context.fill();
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context.closePath();
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//context.globalCompositeOperation = 'source-over';
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}
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/**
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* @private
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*/
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PIXI.CanvasRenderer.prototype.renderStrip = function(strip)
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{
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var context = this.context;
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//context.globalCompositeOperation = 'lighter';
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// draw triangles!!
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var verticies = strip.verticies;
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var uvs = strip.uvs;
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var length = verticies.length/2;
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this.count++;
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for (var i=1; i < length-2; i++)
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{
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// draw some triangles!
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var index = i*2;
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var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4];
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var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5];
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var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2]* strip.texture.width, u2 = uvs[index+4]* strip.texture.width;
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var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3]* strip.texture.height, v2 = uvs[index+5]* strip.texture.height;
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context.save();
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context.beginPath();
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context.moveTo(x0, y0);
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context.lineTo(x1, y1);
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context.lineTo(x2, y2);
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context.closePath();
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// context.fillStyle = "white"//rgb(1, 1, 1,1));
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// context.fill();
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context.clip();
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// Compute matrix transform
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var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2;
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var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2;
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var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2;
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var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2;
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var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2;
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var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2;
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var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2;
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context.transform(delta_a/delta, delta_d/delta,
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delta_b/delta, delta_e/delta,
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delta_c/delta, delta_f/delta);
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context.drawImage(strip.texture.baseTexture.image, 0, 0);
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context.restore();
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};
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// context.globalCompositeOperation = 'source-over';
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}
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</pre>
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