206 lines
6.2 KiB
HTML
206 lines
6.2 KiB
HTML
<!DOCTYPE html>
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<title>pixi/textures/BaseTexture.js - Pixi.js API</title>
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<em>API Docs for: 0.9</em>
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/Stage.html">Stage</a></li>
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<li><a href="../classes/Texture.html">Texture</a></li>
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<li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li>
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<li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
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<div class="content">
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<h1 class="file-heading">File: pixi/textures/BaseTexture.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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PIXI.BaseTextureCache = {};
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PIXI.texturesToUpdate = [];
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/**
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* A texture stores the information that represents an image. All textures have a base texture
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* @class BaseTexture
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* @extends EventTarget
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* @constructor
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* @param imageUrl {String} image url
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*/
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PIXI.BaseTexture = function(imageUrl)
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{
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PIXI.EventTarget.call( this );
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/**
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* The url of the texture
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* @property imageUrl
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* @type String
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*/
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this.imageUrl = imageUrl;
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/**
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* The html image that is loaded to create the texture
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* @property image
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* @type Image
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*/
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this.image = new Image();
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var scope = this
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this.image.onload = function(){
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scope.hasLoaded = true;
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scope.width = scope.image.width;
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scope.height = scope.image.height;
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// add it to somewhere...
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PIXI.texturesToUpdate.push(scope);
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scope.dispatchEvent( { type: 'loaded', content: scope } );
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}
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//$.proxy(this.onImageLoaded, this);
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this.image.src = imageUrl;
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/**
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* [read only] The width of the base texture set when the image has loaded
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* @property width
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* @type Number
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*/
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this.width = 100;
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/**
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* [read only] The height of the base texture set when the image has loaded
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* @property height
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* @type Number
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*/
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this.height = 100;
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PIXI.BaseTextureCache[imageUrl] = this;
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}
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PIXI.BaseTexture.constructor = PIXI.BaseTexture;
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/*
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PIXI.BaseTexture.prototype.onImageLoaded = function(image)
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{
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}*/
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</pre>
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</div>
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