pixi.js/examples/example 2/index.html
2013-02-24 17:12:35 +00:00

68 lines
1.3 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>pixi.js example 1</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script src="pixi.js"></script>
</head>
<body>
<script>
// create a new loader
var imagesToLoad = [ "img/stretched_hyper_tile.jpg"];
loader = new PIXI.AssetLoader(imagesToLoad);
loader.onComplete = onAssetsLoaded
loader.load();
function onAssetsLoaded()
{
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance.
var renderer = PIXI.autoDetectRenderer(400, 300);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame( animate );
// create a new Sprite using an image path..
var bunny = PIXI.Sprite.fromImage("bunny.png");
// center the sprites anchor point
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
// move the sprite t the center of the screen
bunny.position.x = 200;
bunny.position.y = 150;
stage.addChild(bunny);
}
function animate() {
requestAnimFrame( animate );
// just for fun, lets rotate mr rabbit a little
bunny.rotation += 0.1;
// render the stage
renderer.render(stage);
}
</script>
</body>
</html>