pixi.js/examples
2013-11-20 16:19:25 +00:00
..
example 1 - Basics - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 2 - SpriteSheet - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 3 - MovieClip - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 4 - Balls - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 5 - Morph - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 6 - Interactivity - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 7 - Transparent Background - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 8 - Dragging - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 9 - Tiling Texture - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 10 - Text - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 11 - RenderTexture - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 12 - Spine - using a single JS source for all examples instead of duplicating files unnecessarily. 2013-10-23 11:44:34 -04:00
example 13 - Graphics Added 2 filters fix filter bug 2013-11-05 19:51:39 +00:00
example 14 - Masking WebGL masking issue fixed 2013-11-03 10:46:41 +00:00
example 15 - Filters Updated PixiShader to use standard uniform naming conventions (1f, 2f, 2fv, etc). Added support for multiple sampler2D calls, allowing multi-texture shaders. Added support for Linear, Repeat, Nearest, Audio and Keyboard textures. Updated all the examples to use the new uniform naming convention. Updated Gruntfile to use the renamed GrayFilter and fixed indexAll in Example 15 to use the GrayFilter as well. 2013-11-20 16:19:25 +00:00