pixi.js/docs/files/pixi_extras_Strip.js.html
2013-02-20 19:05:51 +00:00

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<h1 class="file-heading">File: pixi&#x2F;extras&#x2F;Strip.js</h1>
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<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
*&#x2F;
PIXI.Strip = function(texture, width, height)
{
PIXI.DisplayObjectContainer.call( this );
this.texture = texture;
this.blendMode = PIXI.blendModes.NORMAL;
try
{
this.uvs = new Float32Array([0, 1,
1, 1,
1, 0, 0,1]);
this.verticies = new Float32Array([0, 0,
0,0,
0,0, 0,
0, 0]);
this.colors = new Float32Array([1, 1, 1, 1]);
this.indices = new Uint16Array([0, 1, 2, 3]);
}
catch(error)
{
this.uvs = [0, 1,
1, 1,
1, 0, 0,1];
this.verticies = [0, 0,
0,0,
0,0, 0,
0, 0];
this.colors = [1, 1, 1, 1];
this.indices = [0, 1, 2, 3];
}
&#x2F;*
this.uvs = new Float32Array()
this.verticies = new Float32Array()
this.colors = new Float32Array()
this.indices = new Uint16Array()
*&#x2F;
this.width = width;
this.height = height;
&#x2F;&#x2F; load the texture!
if(texture.baseTexture.hasLoaded)
{
this.width = this.texture.frame.width;
this.height = this.texture.frame.height;
this.updateFrame = true;
}
else
{
this.onTextureUpdateBind = this.onTextureUpdate.bind(this);
this.texture.addEventListener( &#x27;update&#x27;, this.onTextureUpdateBind );
}
this.renderable = true;
}
&#x2F;&#x2F; constructor
PIXI.Strip.constructor = PIXI.Strip;
PIXI.Strip.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.Strip.prototype.setTexture = function(texture)
{
&#x2F;&#x2F;TODO SET THE TEXTURES
&#x2F;&#x2F;TODO VISIBILITY
&#x2F;&#x2F; stop current texture
this.texture = texture;
this.width = texture.frame.width;
this.height = texture.frame.height;
this.updateFrame = true;
}
PIXI.Strip.prototype.onTextureUpdate = function(event)
{
this.updateFrame = true;
}
&#x2F;&#x2F; some helper functions..
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