pixi.js/docs/files/pixi_loaders_SpriteSheetLoader.js.html
2013-02-20 19:05:51 +00:00

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<h1 class="file-heading">File: pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js</h1>
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&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
*&#x2F;
&#x2F;**
* The sprite sheet loader is used to load in JSON sprite sheet data
* To generate the data you can use http:&#x2F;&#x2F;www.codeandweb.com&#x2F;texturepacker and publish the &quot;JSON&quot; format
* There is a free version so thats nice, although the paid version is great value for money.
* It is highly recommended to use Sprite sheets (also know as texture atlas&#x27;) as it means sprite&#x27;s can be batched and drawn together for highly increased rendering speed.
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* This loader will also load the image file that the Spritesheet points to as well as the data.
* When loaded this class will dispatch a &#x27;loaded&#x27; event
* @class SpriteSheetLoader
* @extends EventTarget
* @constructor
* @param url {String} the url of the sprite sheet JSON file
*&#x2F;
PIXI.SpriteSheetLoader = function(url)
{
&#x2F;*
* i use texture packer to load the assets..
* http:&#x2F;&#x2F;www.codeandweb.com&#x2F;texturepacker
* make sure to set the format as &quot;JSON&quot;
*&#x2F;
PIXI.EventTarget.call( this );
this.url = url;
this.baseUrl = url.replace(&#x2F;[^\&#x2F;]*$&#x2F;, &#x27;&#x27;);
this.texture;
this.frames = {};
}
&#x2F;&#x2F; constructor
PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
&#x2F;**
* This will begin loading the JSON file
*&#x2F;
PIXI.SpriteSheetLoader.prototype.load = function()
{
this.ajaxRequest = new AjaxRequest();
var scope = this;
this.ajaxRequest.onreadystatechange=function()
{
scope.onLoaded();
}
this.ajaxRequest.open(&quot;GET&quot;, this.url, true)
this.ajaxRequest.send(null)
}
PIXI.SpriteSheetLoader.prototype.onLoaded = function()
{
if (this.ajaxRequest.readyState==4)
{
if (this.ajaxRequest.status==200 || window.location.href.indexOf(&quot;http&quot;)==-1)
{
var jsondata = eval(&quot;(&quot;+this.ajaxRequest.responseText+&quot;)&quot;);
var textureUrl = this.baseUrl + jsondata.meta.image;
this.texture = PIXI.Texture.fromImage(textureUrl).baseTexture;
&#x2F;&#x2F; if(!this.texture)this.texture = new PIXI.Texture(textureUrl);
var frameData = jsondata.frames;
for (var i in frameData)
{
var rect = frameData[i].frame;
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {x:rect.x, y:rect.y, width:rect.w, height:rect.h});
if(frameData[i].trimmed)
{
&#x2F;&#x2F;var realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].trim.x = 0&#x2F;&#x2F; (realSize.x &#x2F; rect.w)
&#x2F;&#x2F; calculate the offset!
}
&#x2F;&#x2F; this.frames[i] = ;
}
if(this.texture.hasLoaded)
{
this.dispatchEvent( { type: &#x27;loaded&#x27;, content: this } );
}
else
{
var scope = this;
&#x2F;&#x2F; wait for the texture to load..
this.texture.addEventListener(&#x27;loaded&#x27;, function(){
scope.dispatchEvent( { type: &#x27;loaded&#x27;, content: scope } );
});
}
}
}
}
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