pixi.js/docs/files/pixi_textures_BaseTexture.js.html
2013-02-20 19:05:51 +00:00

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<h1 class="file-heading">File: pixi&#x2F;textures&#x2F;BaseTexture.js</h1>
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&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
*&#x2F;
PIXI.BaseTextureCache = {};
PIXI.texturesToUpdate = [];
&#x2F;**
* A texture stores the information that represents an image. All textures have a base texture
* @class BaseTexture
* @extends EventTarget
* @constructor
* @param imageUrl {String} image url
*&#x2F;
PIXI.BaseTexture = function(imageUrl)
{
PIXI.EventTarget.call( this );
&#x2F;**
* The url of the texture
* @property imageUrl
* @type String
*&#x2F;
this.imageUrl = imageUrl;
&#x2F;**
* The html image that is loaded to create the texture
* @property image
* @type Image
*&#x2F;
this.image = new Image();
var scope = this
this.image.onload = function(){
scope.hasLoaded = true;
scope.width = scope.image.width;
scope.height = scope.image.height;
&#x2F;&#x2F; add it to somewhere...
PIXI.texturesToUpdate.push(scope);
scope.dispatchEvent( { type: &#x27;loaded&#x27;, content: scope } );
}
$.proxy(this.onImageLoaded, this);
this.image.src = imageUrl;
&#x2F;**
* [read only] The width of the base texture set when the image has loaded
* @property width
* @type Number
*&#x2F;
this.width = 100;
&#x2F;**
* [read only] The height of the base texture set when the image has loaded
* @property height
* @type Number
*&#x2F;
this.height = 100;
PIXI.BaseTextureCache[imageUrl] = this;
}
PIXI.BaseTexture.constructor = PIXI.BaseTexture;
&#x2F;*
PIXI.BaseTexture.prototype.onImageLoaded = function(image)
{
}*&#x2F;
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