pixi.js/docs/files/src_pixi_extras_TilingSprite.js.html
2013-07-02 10:48:05 +01:00

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<h1 class="file-heading">File: src&#x2F;pixi&#x2F;extras&#x2F;TilingSprite.js</h1>
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<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
*&#x2F;
&#x2F;**
* A tiling sprite is a fast way of rendering a tiling image
* @class TilingSprite
* @extends DisplayObjectContainer
* @constructor
* @param texture {Texture} the texture of the tiling sprite
* @param width {Number} the width of the tiling sprite
* @param height {Number} the height of the tiling sprite
*&#x2F;
PIXI.TilingSprite = function(texture, width, height)
{
PIXI.DisplayObjectContainer.call( this );
this.texture = texture;
this.width = width;
this.height = height;
this.renderable = true;
&#x2F;**
* The scaling of the image that is being tiled
* @property tileScale
* @type Point
*&#x2F;
this.tileScale = new PIXI.Point(1,1);
&#x2F;**
* The offset position of the image that is being tiled
* @property tilePosition
* @type Point
*&#x2F;
this.tilePosition = new PIXI.Point(0,0);
this.blendMode = PIXI.blendModes.NORMAL
}
&#x2F;&#x2F; constructor
PIXI.TilingSprite.constructor = PIXI.TilingSprite;
PIXI.TilingSprite.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
PIXI.TilingSprite.prototype.setTexture = function(texture)
{
&#x2F;&#x2F;TODO SET THE TEXTURES
&#x2F;&#x2F;TODO VISIBILITY
&#x2F;&#x2F; stop current texture
this.texture = texture;
this.updateFrame = true;
}
PIXI.TilingSprite.prototype.onTextureUpdate = function(event)
{
this.updateFrame = true;
}
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