pixi.js/docs/files/src_pixi_loaders_SpriteSheetLoader.js.html
2013-07-02 10:48:05 +01:00

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<h1 class="file-heading">File: src&#x2F;pixi&#x2F;loaders&#x2F;SpriteSheetLoader.js</h1>
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&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F; @Doormat23
*&#x2F;
&#x2F;**
* The sprite sheet loader is used to load in JSON sprite sheet data
* To generate the data you can use http:&#x2F;&#x2F;www.codeandweb.com&#x2F;texturepacker and publish the &quot;JSON&quot; format
* There is a free version so thats nice, although the paid version is great value for money.
* It is highly recommended to use Sprite sheets (also know as texture atlas&quot;) as it means sprite&quot;s can be batched and drawn together for highly increased rendering speed.
* Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
* This loader will also load the image file that the Spritesheet points to as well as the data.
* When loaded this class will dispatch a &quot;loaded&quot; event
* @class SpriteSheetLoader
* @extends EventTarget
* @constructor
* @param {String} url the url of the sprite sheet JSON file
* @param {Boolean} crossorigin
*&#x2F;
PIXI.SpriteSheetLoader = function (url, crossorigin) {
&#x2F;*
* i use texture packer to load the assets..
* http:&#x2F;&#x2F;www.codeandweb.com&#x2F;texturepacker
* make sure to set the format as &quot;JSON&quot;
*&#x2F;
PIXI.EventTarget.call(this);
this.url = url;
this.baseUrl = url.replace(&#x2F;[^\&#x2F;]*$&#x2F;, &quot;&quot;);
this.texture = null;
this.frames = {};
this.crossorigin = crossorigin;
};
&#x2F;&#x2F; constructor
PIXI.SpriteSheetLoader.constructor = PIXI.SpriteSheetLoader;
&#x2F;**
* This will begin loading the JSON file
*&#x2F;
PIXI.SpriteSheetLoader.prototype.load = function () {
var scope = this;
var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin);
jsonLoader.addEventListener(&quot;loaded&quot;, function (event) {
scope.json = event.content.json;
scope.onJSONLoaded();
});
jsonLoader.load();
};
&#x2F;**
* Invoke when JSON file is loaded
* @private
*&#x2F;
PIXI.SpriteSheetLoader.prototype.onJSONLoaded = function () {
var scope = this;
var textureUrl = this.baseUrl + this.json.meta.image;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
var frameData = this.json.frames;
this.texture = image.texture.baseTexture;
image.addEventListener(&quot;loaded&quot;, function (event) {
scope.onLoaded();
});
for (var i in frameData) {
var rect = frameData[i].frame;
if (rect) {
PIXI.TextureCache[i] = new PIXI.Texture(this.texture, {
x: rect.x,
y: rect.y,
width: rect.w,
height: rect.h
});
if (frameData[i].trimmed) {
&#x2F;&#x2F;var realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].realSize = frameData[i].spriteSourceSize;
PIXI.TextureCache[i].trim.x = 0; &#x2F;&#x2F; (realSize.x &#x2F; rect.w)
&#x2F;&#x2F; calculate the offset!
}
}
}
image.load();
};
&#x2F;**
* Invoke when all files are loaded (json and texture)
* @private
*&#x2F;
PIXI.SpriteSheetLoader.prototype.onLoaded = function () {
this.dispatchEvent({
type: &quot;loaded&quot;,
content: this
});
};
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