pixi.js/docs/files/src_pixi_renderers_webgl_StripShader.js.html
2013-11-02 11:37:42 +00:00

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<h1 class="file-heading">File: src/pixi/renderers/webgl/StripShader.js</h1>
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<pre class="code prettyprint linenums">
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
*/
PIXI.StripShader = function()
{
// the webGL program..
this.program;
this.fragmentSrc = [
&quot;precision mediump float;&quot;,
&quot;varying vec2 vTextureCoord;&quot;,
&quot;varying float vColor;&quot;,
&quot;uniform float alpha;&quot;,
&quot;uniform sampler2D uSampler;&quot;,
&quot;void main(void) {&quot;,
&quot;gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));&quot;,
&quot;gl_FragColor = gl_FragColor * alpha;&quot;,
&quot;}&quot;
];
this.vertexSrc = [
&quot;attribute vec2 aVertexPosition;&quot;,
&quot;attribute vec2 aTextureCoord;&quot;,
&quot;attribute float aColor;&quot;,
&quot;uniform mat3 translationMatrix;&quot;,
&quot;uniform vec2 projectionVector;&quot;,
&quot;varying vec2 vTextureCoord;&quot;,
&quot;varying vec2 offsetVector;&quot;,
&quot;varying float vColor;&quot;,
&quot;void main(void) {&quot;,
&quot;vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);&quot;,
&quot;v -= offsetVector.xyx;&quot;,
&quot;gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);&quot;,
&quot;vTextureCoord = aTextureCoord;&quot;,
&quot;vColor = aColor;&quot;,
&quot;}&quot;
];
}
PIXI.StripShader.prototype.init = function()
{
var program = PIXI.compileProgram(this.vertexSrc, this.fragmentSrc)
var gl = PIXI.gl;
gl.useProgram(program);
// get and store the uniforms for the shader
this.uSampler = gl.getUniformLocation(program, &quot;uSampler&quot;);
this.projectionVector = gl.getUniformLocation(program, &quot;projectionVector&quot;);
this.offsetVector = gl.getUniformLocation(program, &quot;offsetVector&quot;);
this.colorAttribute = gl.getAttribLocation(program, &quot;aColor&quot;);
//this.dimensions = gl.getUniformLocation(this.program, &quot;dimensions&quot;);
// get and store the attributes
this.aVertexPosition = gl.getAttribLocation(program, &quot;aVertexPosition&quot;);
this.aTextureCoord = gl.getAttribLocation(program, &quot;aTextureCoord&quot;);
this.translationMatrix = gl.getUniformLocation(program, &quot;translationMatrix&quot;);
this.alpha = gl.getUniformLocation(program, &quot;alpha&quot;);
this.program = program;
}
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