pixi.js/docs/files/src_pixi_loaders_BitmapFontLoader.js.html
Mat Groves 2a6169a952 Render Texture added
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<h1 class="file-heading">File: src&#x2F;pixi&#x2F;loaders&#x2F;BitmapFontLoader.js</h1>
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<pre class="code prettyprint linenums">
&#x2F;**
* @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F; @Doormat23
*&#x2F;
&#x2F;**
* The xml loader is used to load in XML bitmap font data (&quot;xml&quot; or &quot;fnt&quot;)
* To generate the data you can use http:&#x2F;&#x2F;www.angelcode.com&#x2F;products&#x2F;bmfont&#x2F;
* This loader will also load the image file as the data.
* When loaded this class will dispatch a &quot;loaded&quot; event
* @class BitmapFontLoader
* @extends EventTarget
* @constructor
* @param {String} url the url of the sprite sheet JSON file
* @param {Boolean} crossorigin
*&#x2F;
PIXI.BitmapFontLoader = function(url, crossorigin)
{
&#x2F;*
* i use texture packer to load the assets..
* http:&#x2F;&#x2F;www.codeandweb.com&#x2F;texturepacker
* make sure to set the format as &quot;JSON&quot;
*&#x2F;
PIXI.EventTarget.call(this);
this.url = url;
this.baseUrl = url.replace(&#x2F;[^\&#x2F;]*$&#x2F;, &quot;&quot;);
this.texture = null;
this.crossorigin = crossorigin;
};
&#x2F;&#x2F; constructor
PIXI.BitmapFontLoader.constructor = PIXI.BitmapFontLoader;
&#x2F;**
* This will begin loading the JSON file
*&#x2F;
PIXI.BitmapFontLoader.prototype.load = function()
{
this.ajaxRequest = new XMLHttpRequest();
var scope = this;
this.ajaxRequest.onreadystatechange = function()
{
scope.onXMLLoaded();
};
this.ajaxRequest.open(&quot;GET&quot;, this.url, true);
if (this.ajaxRequest.overrideMimeType) this.ajaxRequest.overrideMimeType(&quot;application&#x2F;xml&quot;);
this.ajaxRequest.send(null)
};
&#x2F;**
* Invoked when XML file is loaded
* @private
*&#x2F;
PIXI.BitmapFontLoader.prototype.onXMLLoaded = function()
{
if (this.ajaxRequest.readyState == 4)
{
if (this.ajaxRequest.status == 200 || window.location.href.indexOf(&quot;http&quot;) == -1)
{
var textureUrl = this.baseUrl + this.ajaxRequest.responseXML.getElementsByTagName(&quot;page&quot;)[0].attributes.getNamedItem(&quot;file&quot;).nodeValue;
var image = new PIXI.ImageLoader(textureUrl, this.crossorigin);
this.texture = image.texture.baseTexture;
var data = {};
var info = this.ajaxRequest.responseXML.getElementsByTagName(&quot;info&quot;)[0];
var common = this.ajaxRequest.responseXML.getElementsByTagName(&quot;common&quot;)[0];
data.font = info.attributes.getNamedItem(&quot;face&quot;).nodeValue;
data.size = parseInt(info.attributes.getNamedItem(&quot;size&quot;).nodeValue, 10);
data.lineHeight = parseInt(common.attributes.getNamedItem(&quot;lineHeight&quot;).nodeValue, 10);
data.chars = {};
&#x2F;&#x2F;parse letters
var letters = this.ajaxRequest.responseXML.getElementsByTagName(&quot;char&quot;);
for (var i = 0; i &lt; letters.length; i++)
{
var charCode = parseInt(letters[i].attributes.getNamedItem(&quot;id&quot;).nodeValue, 10);
var textureRect = {
x: parseInt(letters[i].attributes.getNamedItem(&quot;x&quot;).nodeValue, 10),
y: parseInt(letters[i].attributes.getNamedItem(&quot;y&quot;).nodeValue, 10),
width: parseInt(letters[i].attributes.getNamedItem(&quot;width&quot;).nodeValue, 10),
height: parseInt(letters[i].attributes.getNamedItem(&quot;height&quot;).nodeValue, 10)
};
PIXI.TextureCache[charCode] = new PIXI.Texture(this.texture, textureRect);
data.chars[charCode] = {
xOffset: parseInt(letters[i].attributes.getNamedItem(&quot;xoffset&quot;).nodeValue, 10),
yOffset: parseInt(letters[i].attributes.getNamedItem(&quot;yoffset&quot;).nodeValue, 10),
xAdvance: parseInt(letters[i].attributes.getNamedItem(&quot;xadvance&quot;).nodeValue, 10),
kerning: {}
};
}
&#x2F;&#x2F;parse kernings
var kernings = this.ajaxRequest.responseXML.getElementsByTagName(&quot;kerning&quot;);
for (i = 0; i &lt; kernings.length; i++)
{
var first = parseInt(kernings[i].attributes.getNamedItem(&quot;first&quot;).nodeValue, 10);
var second = parseInt(kernings[i].attributes.getNamedItem(&quot;second&quot;).nodeValue, 10);
var amount = parseInt(kernings[i].attributes.getNamedItem(&quot;amount&quot;).nodeValue, 10);
data.chars[second].kerning[first] = amount;
}
PIXI.BitmapText.fonts[data.font] = data;
var scope = this;
image.addEventListener(&quot;loaded&quot;, function() {
scope.onLoaded();
});
image.load();
}
}
};
&#x2F;**
* Invoked when all files are loaded (xml&#x2F;fnt and texture)
* @private
*&#x2F;
PIXI.BitmapFontLoader.prototype.onLoaded = function()
{
this.dispatchEvent({type: &quot;loaded&quot;, content: this});
};
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