
Render texture finished custom render item added pivot added to display object grunt file updated docs updated
204 lines
7 KiB
HTML
204 lines
7 KiB
HTML
<!DOCTYPE html>
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<title>src/pixi/loaders/ImageLoader.js - Pixi.JS</title>
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<h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1>
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</div>
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<div class="yui3-u-1-4 version">
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<em>API Docs for: 1.0.0</em>
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<h2 class="off-left">APIs</h2>
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<li><a href="#api-classes">Classes</a></li>
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<li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
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<li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
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<li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
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<li><a href="../classes/BitmapText.html">BitmapText</a></li>
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<li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
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<li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li>
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<li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
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<li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
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<li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
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<li><a href="../classes/Rectangle.html">Rectangle</a></li>
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<li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
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<li><a href="../classes/Sprite.html">Sprite</a></li>
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<div class="content">
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<h1 class="file-heading">File: src/pixi/loaders/ImageLoader.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The image loader class is responsible for loading images file formats ("jpeg", "jpg", "png" and "gif")
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* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFromeId()
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* When loaded this class will dispatch a 'loaded' event
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* @class ImageLoader
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* @extends EventTarget
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* @constructor
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* @param {String} url The url of the image
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* @param {Boolean} crossorigin
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*/
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PIXI.ImageLoader = function(url, crossorigin)
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{
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PIXI.EventTarget.call(this);
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this.texture = PIXI.Texture.fromImage(url, crossorigin);
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};
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// constructor
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PIXI.ImageLoader.constructor = PIXI.ImageLoader;
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/**
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* Loads image or takes it from cache
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*/
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PIXI.ImageLoader.prototype.load = function()
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{
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if(!this.texture.baseTexture.hasLoaded)
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{
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var scope = this;
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this.texture.baseTexture.addEventListener("loaded", function()
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{
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scope.onLoaded();
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});
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}
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else
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{
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this.onLoaded();
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}
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};
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/**
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* Invoked when image file is loaded or it is already cached and ready to use
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* @private
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*/
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PIXI.ImageLoader.prototype.onLoaded = function()
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{
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this.dispatchEvent({type: "loaded", content: this});
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};
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</pre>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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