539 lines
15 KiB
HTML
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15 KiB
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<h1 class="file-heading">File: src/pixi/display/DisplayObjectContainer.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A DisplayObjectContainer represents a collection of display objects. It is the base class of all display objects that act as a container for other objects.
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* @class DisplayObjectContainer
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* @extends DisplayObject
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* @constructor
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*/
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PIXI.DisplayObjectContainer = function()
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{
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PIXI.DisplayObject.call( this );
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/**
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* [read-only] The of children of this container.
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* @property children {Array}
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*/
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this.children = [];
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//s
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this.renderable = false;
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}
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// constructor
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PIXI.DisplayObjectContainer.constructor = PIXI.DisplayObjectContainer;
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PIXI.DisplayObjectContainer.prototype = Object.create( PIXI.DisplayObject.prototype );
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//TODO make visible a getter setter
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/*
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Object.defineProperty(PIXI.DisplayObjectContainer.prototype, 'visible', {
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get: function() {
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return this._visible;
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},
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set: function(value) {
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this._visible = value;
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}
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});*/
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/**
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* Adds a child to the container.
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* @method addChild
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* @param DisplayObject {DisplayObject}
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*/
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PIXI.DisplayObjectContainer.prototype.addChild = function(child)
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{
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//this.addChildAt(child, this.children.length)
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//return;
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if(child.parent != undefined)
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{
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//// COULD BE THIS???
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child.parent.removeChild(child);
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// return;
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}
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child.parent = this;
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//child.childIndex = this.children.length;
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this.children.push(child);
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// updae the stage refference..
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if(this.stage)
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{
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var tmpChild = child;
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do
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{
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if(tmpChild.interactive)this.stage.dirty = true;
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tmpChild.stage = this.stage;
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tmpChild = tmpChild._iNext;
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}
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while(tmpChild)
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}
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// LINKED LIST //
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// modify the list..
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var childFirst = child.first
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var childLast = child.last;
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// console.log(childFirst)
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var nextObject;
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var previousObject;
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// this could be wrong if there is a filter??
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if(this.filter)
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{
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previousObject = this.last._iPrev;
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}
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else
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{
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previousObject = this.last;
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}
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// if(this.last._iNext)
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//console.log( this.last._iNext);
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nextObject = previousObject._iNext;
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// always true in this case
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//this.last = child.last;
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// need to make sure the parents last is updated too
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var updateLast = this;
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var prevLast = previousObject;
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while(updateLast)
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{
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if(updateLast.last == prevLast)
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{
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updateLast.last = child.last;
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}
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updateLast = updateLast.parent;
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}
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if(nextObject)
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{
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nextObject._iPrev = childLast;
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childLast._iNext = nextObject;
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}
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childFirst._iPrev = previousObject;
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previousObject._iNext = childFirst;
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// console.log(childFirst);
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// need to remove any render groups..
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if(this.__renderGroup)
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{
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// being used by a renderTexture.. if it exists then it must be from a render texture;
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if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
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// add them to the new render group..
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this.__renderGroup.addDisplayObjectAndChildren(child);
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}
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}
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/**
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* Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
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* @method addChildAt
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* @param DisplayObject {DisplayObject}
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* @param index {Number}
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*/
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PIXI.DisplayObjectContainer.prototype.addChildAt = function(child, index)
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{
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if(index >= 0 && index <= this.children.length)
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{
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if(child.parent != undefined)
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{
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child.parent.removeChild(child);
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}
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child.parent = this;
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if(this.stage)
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{
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var tmpChild = child;
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do
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{
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if(tmpChild.interactive)this.stage.dirty = true;
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tmpChild.stage = this.stage;
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tmpChild = tmpChild._iNext;
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}
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while(tmpChild)
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}
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// modify the list..
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var childFirst = child.first
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var childLast = child.last;
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var nextObject;
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var previousObject;
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if(index == this.children.length)
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{
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previousObject = this.last;
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var updateLast = this;//.parent;
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var prevLast = this.last;
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while(updateLast)
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{
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if(updateLast.last == prevLast)
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{
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updateLast.last = child.last;
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}
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updateLast = updateLast.parent;
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}
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}
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else if(index == 0)
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{
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previousObject = this;
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}
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else
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{
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previousObject = this.children[index-1].last;
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}
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nextObject = previousObject._iNext;
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// always true in this case
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if(nextObject)
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{
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nextObject._iPrev = childLast;
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childLast._iNext = nextObject;
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}
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childFirst._iPrev = previousObject;
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previousObject._iNext = childFirst;
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this.children.splice(index, 0, child);
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// need to remove any render groups..
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if(this.__renderGroup)
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{
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// being used by a renderTexture.. if it exists then it must be from a render texture;
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if(child.__renderGroup)child.__renderGroup.removeDisplayObjectAndChildren(child);
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// add them to the new render group..
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this.__renderGroup.addDisplayObjectAndChildren(child);
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}
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console.log(this.children)
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}
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else
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{
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throw new Error(child + " The index "+ index +" supplied is out of bounds " + this.children.length);
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}
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}
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/**
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* Swaps the depth of 2 displayObjects
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* @method swapChildren
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* @param DisplayObject {DisplayObject}
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* @param DisplayObject2 {DisplayObject}
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*/
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PIXI.DisplayObjectContainer.prototype.swapChildren = function(child, child2)
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{
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/*
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* this funtion needs to be recoded..
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* can be done a lot faster..
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*/
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return;
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// need to fix this function :/
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/*
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// TODO I already know this??
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var index = this.children.indexOf( child );
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var index2 = this.children.indexOf( child2 );
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if ( index !== -1 && index2 !== -1 )
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{
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// cool
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/*
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if(this.stage)
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{
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// this is to satisfy the webGL batching..
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// TODO sure there is a nicer way to achieve this!
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this.stage.__removeChild(child);
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this.stage.__removeChild(child2);
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this.stage.__addChild(child);
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this.stage.__addChild(child2);
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}
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// swap the positions..
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this.children[index] = child2;
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this.children[index2] = child;
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}
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else
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{
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throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
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}*/
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}
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/**
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* Returns the Child at the specified index
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* @method getChildAt
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* @param index {Number}
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*/
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PIXI.DisplayObjectContainer.prototype.getChildAt = function(index)
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{
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if(index >= 0 && index < this.children.length)
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{
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return this.children[index];
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}
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else
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{
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throw new Error(child + " Both the supplied DisplayObjects must be a child of the caller " + this);
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}
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}
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/**
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* Removes a child from the container.
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* @method removeChild
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* @param DisplayObject {DisplayObject}
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*/
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PIXI.DisplayObjectContainer.prototype.removeChild = function(child)
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{
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var index = this.children.indexOf( child );
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if ( index !== -1 )
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{
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//console.log(">>")
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// unlink //
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// modify the list..
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var childFirst = child.first
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var childLast = child.last;
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var nextObject = childLast._iNext;
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var previousObject = childFirst._iPrev;
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if(nextObject)nextObject._iPrev = previousObject;
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previousObject._iNext = nextObject;
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if(this.last == childLast)
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{
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var tempLast = childFirst._iPrev;
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// need to make sure the parents last is updated too
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var updateLast = this;
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while(updateLast.last == childLast.last)
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{
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updateLast.last = tempLast;
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updateLast = updateLast.parent;
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if(!updateLast)break;
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}
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}
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childLast._iNext = null;
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childFirst._iPrev = null;
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// update the stage reference..
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if(this.stage)
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{
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var tmpChild = child;
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do
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{
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if(tmpChild.interactive)this.stage.dirty = true;
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tmpChild.stage = null;
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tmpChild = tmpChild._iNext;
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}
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while(tmpChild)
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}
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// webGL trim
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if(child.__renderGroup)
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{
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child.__renderGroup.removeDisplayObjectAndChildren(child);
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}
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child.parent = undefined;
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this.children.splice( index, 1 );
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}
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else
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{
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throw new Error(child + " The supplied DisplayObject must be a child of the caller " + this);
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}
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}
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/**
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* @private
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*/
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PIXI.DisplayObjectContainer.prototype.updateTransform = function()
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{
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if(!this.visible)return;
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PIXI.DisplayObject.prototype.updateTransform.call( this );
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for(var i=0,j=this.children.length; i<j; i++)
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{
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this.children[i].updateTransform();
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}
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}
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</pre>
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</div>
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