631 lines
19 KiB
HTML
631 lines
19 KiB
HTML
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<h1 class="file-heading">File: src/pixi/primitives/Graphics.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* The Graphics class contains a set of methods that you can use to create primitive shapes and lines.
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* It is important to know that with the webGL renderer only simple polys can be filled at this stage
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* Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png
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*
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* @class Graphics
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* @extends DisplayObjectContainer
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* @constructor
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*/
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PIXI.Graphics = function()
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{
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PIXI.DisplayObjectContainer.call( this );
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this.renderable = true;
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/**
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* The alpha of the fill of this graphics object
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*
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* @property fillAlpha
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* @type Number
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*/
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this.fillAlpha = 1;
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/**
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* The width of any lines drawn
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*
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* @property lineWidth
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* @type Number
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*/
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this.lineWidth = 0;
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/**
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* The color of any lines drawn
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*
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* @property lineColor
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* @type String
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*/
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this.lineColor = "black";
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/**
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* Graphics data
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*
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* @property graphicsData
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* @type Array
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* @private
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*/
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this.graphicsData = [];
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this.tint = 0xFFFFFF;// * Math.random();
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this.blendMode = PIXI.blendModes.NORMAL;
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/**
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* Current path
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*
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* @property currentPath
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* @type Object
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* @private
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*/
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this.currentPath = {points:[]};
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this._webGL = [];
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this.isMask = false;
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};
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// constructor
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PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype );
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PIXI.Graphics.prototype.constructor = PIXI.Graphics;
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/*
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* Not yet implemented
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*/
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Object.defineProperty(PIXI.Graphics.prototype, "cacheAsBitmap", {
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get: function() {
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return this._cacheAsBitmap;
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},
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set: function(value) {
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this._cacheAsBitmap = value;
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}
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});
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/**
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* Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method.
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*
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* @method lineStyle
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* @param lineWidth {Number} width of the line to draw, will update the object's stored style
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* @param color {Number} color of the line to draw, will update the object's stored style
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* @param alpha {Number} alpha of the line to draw, will update the object's stored style
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*/
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PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha)
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{
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.lineWidth = lineWidth || 0;
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this.lineColor = color || 0;
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this.lineAlpha = (arguments.length < 3) ? 1 : alpha;
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.graphicsData.push(this.currentPath);
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};
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/**
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* Moves the current drawing position to (x, y).
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*
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* @method moveTo
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* @param x {Number} the X coord to move to
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* @param y {Number} the Y coord to move to
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*/
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PIXI.Graphics.prototype.moveTo = function(x, y)
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{
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY};
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this.currentPath.points.push(x, y);
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this.graphicsData.push(this.currentPath);
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};
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/**
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* Draws a line using the current line style from the current drawing position to (x, y);
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* the current drawing position is then set to (x, y).
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*
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* @method lineTo
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* @param x {Number} the X coord to draw to
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* @param y {Number} the Y coord to draw to
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*/
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PIXI.Graphics.prototype.lineTo = function(x, y)
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{
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this.currentPath.points.push(x, y);
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this.dirty = true;
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};
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/**
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* Specifies a simple one-color fill that subsequent calls to other Graphics methods
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* (such as lineTo() or drawCircle()) use when drawing.
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*
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* @method beginFill
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* @param color {uint} the color of the fill
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* @param alpha {Number} the alpha
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*/
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PIXI.Graphics.prototype.beginFill = function(color, alpha)
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{
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this.filling = true;
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this.fillColor = color || 0;
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this.fillAlpha = (arguments.length < 2) ? 1 : alpha;
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};
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/**
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* Applies a fill to the lines and shapes that were added since the last call to the beginFill() method.
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*
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* @method endFill
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*/
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PIXI.Graphics.prototype.endFill = function()
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{
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this.filling = false;
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this.fillColor = null;
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this.fillAlpha = 1;
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};
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/**
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* @method drawRect
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*
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* @param x {Number} The X coord of the top-left of the rectangle
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* @param y {Number} The Y coord of the top-left of the rectangle
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* @param width {Number} The width of the rectangle
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* @param height {Number} The height of the rectangle
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*/
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PIXI.Graphics.prototype.drawRect = function( x, y, width, height )
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{
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.RECT};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Draws a circle.
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*
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* @method drawCircle
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* @param x {Number} The X coord of the center of the circle
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* @param y {Number} The Y coord of the center of the circle
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* @param radius {Number} The radius of the circle
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*/
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PIXI.Graphics.prototype.drawCircle = function( x, y, radius)
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{
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, radius, radius], type:PIXI.Graphics.CIRC};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Draws an ellipse.
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*
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* @method drawEllipse
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* @param x {Number}
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* @param y {Number}
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* @param width {Number}
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* @param height {Number}
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*/
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PIXI.Graphics.prototype.drawEllipse = function( x, y, width, height)
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{
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if (!this.currentPath.points.length) this.graphicsData.pop();
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this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha,
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fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling,
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points:[x, y, width, height], type:PIXI.Graphics.ELIP};
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this.graphicsData.push(this.currentPath);
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this.dirty = true;
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};
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/**
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* Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
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*
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* @method clear
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*/
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PIXI.Graphics.prototype.clear = function()
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{
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this.lineWidth = 0;
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this.filling = false;
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this.dirty = true;
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this.clearDirty = true;
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this.graphicsData = [];
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this.bounds = null; //new PIXI.Rectangle();
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};
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|
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PIXI.Graphics.prototype._renderWebGL = function(renderSession)
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|
{
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|
// if the sprite is not visible or the alpha is 0 then no need to render this element
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|
if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
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renderSession.spriteBatch.stop();
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if(this._mask)renderSession.maskManager.pushMask(this.mask, renderSession);
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if(this._filters)renderSession.filterManager.pushFilter(this._filterBlock);
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// check blend mode
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if(this.blendMode !== renderSession.spriteBatch.currentBlendMode)
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{
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this.spriteBatch.currentBlendMode = this.blendMode;
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var blendModeWebGL = PIXI.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
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this.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
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}
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PIXI.WebGLGraphics.renderGraphics(this, renderSession);
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if(this._filters)renderSession.filterManager.popFilter();
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if(this._mask)renderSession.maskManager.popMask(renderSession);
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renderSession.drawCount++;
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renderSession.spriteBatch.start();
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};
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PIXI.Graphics.prototype._renderCanvas = function(renderSession)
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{
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|
// if the sprite is not visible or the alpha is 0 then no need to render this element
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if(this.visible === false || this.alpha === 0 || this.isMask === true)return;
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var context = renderSession.context;
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var transform = this.worldTransform;
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if(this.blendMode !== renderSession.currentBlendMode)
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{
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renderSession.currentBlendMode = this.blendMode;
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context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode];
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}
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context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]);
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PIXI.CanvasGraphics.renderGraphics(this, context);
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};
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PIXI.Graphics.prototype.getBounds = function()
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{
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if(!this.bounds)this.updateBounds();
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|
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var w0 = this.bounds.x;
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var w1 = this.bounds.width + this.bounds.x;
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var h0 = this.bounds.y;
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var h1 = this.bounds.height + this.bounds.y;
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var worldTransform = this.worldTransform;
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var a = worldTransform[0];
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var b = worldTransform[3];
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var c = worldTransform[1];
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var d = worldTransform[4];
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var tx = worldTransform[2];
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var ty = worldTransform[5];
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var x1 = a * w1 + c * h1 + tx;
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var y1 = d * h1 + b * w1 + ty;
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var x2 = a * w0 + c * h1 + tx;
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var y2 = d * h1 + b * w0 + ty;
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var x3 = a * w0 + c * h0 + tx;
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var y3 = d * h0 + b * w0 + ty;
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var x4 = a * w1 + c * h0 + tx;
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var y4 = d * h0 + b * w1 + ty;
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var maxX = -Infinity;
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var maxY = -Infinity;
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var minX = Infinity;
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var minY = Infinity;
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minX = x1 < minX ? x1 : minX;
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minX = x2 < minX ? x2 : minX;
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minX = x3 < minX ? x3 : minX;
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minX = x4 < minX ? x4 : minX;
|
|
|
|
minY = y1 < minY ? y1 : minY;
|
|
minY = y2 < minY ? y2 : minY;
|
|
minY = y3 < minY ? y3 : minY;
|
|
minY = y4 < minY ? y4 : minY;
|
|
|
|
maxX = x1 > maxX ? x1 : maxX;
|
|
maxX = x2 > maxX ? x2 : maxX;
|
|
maxX = x3 > maxX ? x3 : maxX;
|
|
maxX = x4 > maxX ? x4 : maxX;
|
|
|
|
maxY = y1 > maxY ? y1 : maxY;
|
|
maxY = y2 > maxY ? y2 : maxY;
|
|
maxY = y3 > maxY ? y3 : maxY;
|
|
maxY = y4 > maxY ? y4 : maxY;
|
|
|
|
var bounds = this._bounds;
|
|
|
|
bounds.x = minX;
|
|
bounds.width = maxX - minX;
|
|
|
|
bounds.y = minY;
|
|
bounds.height = maxY - minY;
|
|
|
|
return bounds;
|
|
};
|
|
|
|
PIXI.Graphics.prototype.updateBounds = function()
|
|
{
|
|
|
|
var minX = Infinity;
|
|
var maxX = -Infinity;
|
|
|
|
var minY = Infinity;
|
|
var maxY = -Infinity;
|
|
|
|
var points, x, y;
|
|
|
|
for (var i = 0; i < this.graphicsData.length; i++) {
|
|
var data = this.graphicsData[i];
|
|
var type = data.type;
|
|
var lineWidth = data.lineWidth;
|
|
|
|
points = data.points;
|
|
|
|
if(type === PIXI.Graphics.RECT)
|
|
{
|
|
x = points.x - lineWidth/2;
|
|
y = points.y - lineWidth/2;
|
|
var width = points.width + lineWidth;
|
|
var height = points.height + lineWidth;
|
|
|
|
minX = x < minX ? x : minX;
|
|
maxX = x + width > maxX ? x + width : maxX;
|
|
|
|
minY = y < minY ? x : minY;
|
|
maxY = y + height > maxY ? y + height : maxY;
|
|
}
|
|
else if(type === PIXI.Graphics.CIRC || type === PIXI.Graphics.ELIP)
|
|
{
|
|
x = points.x;
|
|
y = points.y;
|
|
var radius = points.radius + lineWidth/2;
|
|
|
|
minX = x - radius < minX ? x - radius : minX;
|
|
maxX = x + radius > maxX ? x + radius : maxX;
|
|
|
|
minY = y - radius < minY ? y - radius : minY;
|
|
maxY = y + radius > maxY ? y + radius : maxY;
|
|
}
|
|
else
|
|
{
|
|
// POLY
|
|
for (var j = 0; j < points.length; j+=2)
|
|
{
|
|
|
|
x = points[j];
|
|
y = points[j+1];
|
|
minX = x-lineWidth < minX ? x-lineWidth : minX;
|
|
maxX = x+lineWidth > maxX ? x+lineWidth : maxX;
|
|
|
|
minY = y-lineWidth < minY ? y-lineWidth : minY;
|
|
maxY = y+lineWidth > maxY ? y+lineWidth : maxY;
|
|
}
|
|
}
|
|
}
|
|
|
|
this.bounds = new PIXI.Rectangle(minX, minY, maxX - minX, maxY - minY);
|
|
};
|
|
|
|
// SOME TYPES:
|
|
PIXI.Graphics.POLY = 0;
|
|
PIXI.Graphics.RECT = 1;
|
|
PIXI.Graphics.CIRC = 2;
|
|
PIXI.Graphics.ELIP = 3;
|
|
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<script src="../assets/vendor/prettify/prettify-min.js"></script>
|
|
<script>prettyPrint();</script>
|
|
<script src="../assets/js/yui-prettify.js"></script>
|
|
<script src="../assets/../api.js"></script>
|
|
<script src="../assets/js/api-filter.js"></script>
|
|
<script src="../assets/js/api-list.js"></script>
|
|
<script src="../assets/js/api-search.js"></script>
|
|
<script src="../assets/js/apidocs.js"></script>
|
|
</body>
|
|
</html>
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