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example 1 - Basics
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Implemented texture caching for fromCanvas method
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2014-01-23 19:43:07 +00:00 |
example 2 - SpriteSheet
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Added Tinting and BlendMode example
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2014-01-06 20:58:03 +00:00 |
example 3 - MovieClip
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 4 - Balls
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 5 - Morph
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 6 - Interactivity
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 7 - Transparent Background
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Fixed hoever interaciton inconsistency
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2014-01-23 15:21:23 +00:00 |
example 8 - Dragging
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 9 - Tiling Texture
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 10 - Text
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 11 - RenderTexture
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Restructured render texture
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2013-12-31 16:04:12 +00:00 |
example 12 - Spine
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- using a single JS source for all examples instead of duplicating files unnecessarily.
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2013-10-23 11:44:34 -04:00 |
example 13 - Graphics
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Merge pull request #463 from anvaka/removeUnused
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2014-01-02 14:18:13 -08:00 |
example 14 - Masking
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Small bit of code file organisation for webGL renderer
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2014-01-05 16:09:51 +00:00 |
example 15 - Filters
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Modify texture usage to allow for Multiple Renderer
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2014-01-01 18:43:54 +00:00 |
example 16 - BlendModes
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Added Tinting and BlendMode example
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2014-01-06 20:58:03 +00:00 |
example 17 - Tinting
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Added Tinting and BlendMode example
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2014-01-06 20:58:03 +00:00 |
example 18 - Batch
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Added Sprite Batch
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2014-01-18 20:21:34 +00:00 |