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example 1 - Basics
refactored webGL renderer
2013-12-27 16:21:54 +00:00
example 2 - SpriteSheet
Added Tinting and BlendMode example
2014-01-06 20:58:03 +00:00
example 3 - MovieClip
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 4 - Balls
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 5 - Morph
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 6 - Interactivity
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 7 - Transparent Background
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 8 - Dragging
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 9 - Tiling Texture
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 10 - Text
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 11 - RenderTexture
Restructured render texture
2013-12-31 16:04:12 +00:00
example 12 - Spine
- using a single JS source for all examples instead of duplicating files unnecessarily.
2013-10-23 11:44:34 -04:00
example 13 - Graphics
Merge pull request #463 from anvaka/removeUnused
2014-01-02 14:18:13 -08:00
example 14 - Masking
Small bit of code file organisation for webGL renderer
2014-01-05 16:09:51 +00:00
example 15 - Filters
Modify texture usage to allow for Multiple Renderer
2014-01-01 18:43:54 +00:00
example 16 - BlendModes
Added Tinting and BlendMode example
2014-01-06 20:58:03 +00:00
example 17 - Tinting
Added Tinting and BlendMode example
2014-01-06 20:58:03 +00:00
example 18 - Batch
Added Sprite Batch
2014-01-18 20:21:34 +00:00