pixi.js/examples/example 19 - Normal/index.html
2014-02-14 12:52:50 +00:00

84 lines
1.7 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>Sprite Batch</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
.rendererView {
position: absolute;
display: block;
width: 100%;
height: 100%;
}
</style>
<script src="pixi.js"></script>
<script src="../../bin/pixi.dev.js"></script>
<script src="NormalMapFilter.js"></script>
</head>
<body>
<script>
var viewWidth = 500;
var viewHeight = 500;
// Create a pixi renderer
var renderer = PIXI.autoDetectRenderer(viewWidth, viewHeight);
//renderer.view.className = "rendererView";
// add render view to DOM
document.body.appendChild(renderer.view);
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0xFFFFFF);
// create a background texture
var pondFloorTexture = PIXI.Texture.fromImage("1223-normal.jpg");
// create a new background sprite
// var pondFloorSprite = new PIXI.Sprite(pondFloorTexture);
//stage.addChild(pondFloorSprite);
var filter = new PIXI.NormalMapFilter(pondFloorTexture);
var sprite = PIXI.Sprite.fromImage("heineken-names-small-30262.jpg");//(pondFloorTexture);
sprite.filters = [filter];
stage.addChild(sprite);
var tick = 0;
requestAnimationFrame(animate);
function animate()
{
// increment the ticker
tick += 0.1;
var mouse = stage.interactionManager.mouse
//console.log(stage.interactionManager.mouse);
filter.uniforms.LightPos.value[0] = mouse.global.x;
filter.uniforms.LightPos.value[1] = mouse.global.y;
// time to render the state!
renderer.render(stage);
// request another animation frame..
requestAnimationFrame( animate );
}
</script>
</body>
</html>