117 lines
2.9 KiB
HTML
Executable file
117 lines
2.9 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Pixi Balls by Photon Storm</title>
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<meta charset="utf-8">
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<meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0" />
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<link rel="stylesheet" href="storm.css">
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<script src="jquery-1.8.3.min.js"></script>
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<script src="../../bin/pixi.dev.js"></script>
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</head>
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<body>
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<a href="http://www.photonstorm.com"><img src="assets/photonstorm.png" width="121" height="18" id="photonstorm" title="Photon Storm" /></a>
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<a href="http://www.html5gamedevs.com/topic/59-pixijs-has-landed/"><img src="assets/pixi.png" width="56" height="22" id="pixi" title="pixi.js" /></a>
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<input type="button" id="rnd" value="Randomise" />
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<div id="sx">SX: 0<br />SY: 0</div>
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<script>
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$(window).resize(resize)
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window.onorientationchange = resize;
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document.addEventListener('DOMContentLoaded', start, false);
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// Globals, globals everywhere and not a drop to drink
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var w = 1024;
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var h = 768;
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var starCount = 2500;
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var sx = 1.0 + (Math.random() / 20);
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var sy = 1.0 + (Math.random() / 20);
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var slideX = w / 2;
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var slideY = h / 2;
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var stars = [];
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var renderer;
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var stage;
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function start() {
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var ballTexture = new PIXI.Texture.fromImage("assets/bubble_32x32.png");
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renderer = PIXI.autoDetectRenderer(w, h);
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stage = new PIXI.Stage();
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document.body.appendChild(renderer.view);
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for (var i = 0; i < starCount; i++)
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{
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var tempBall = new PIXI.Sprite(ballTexture);
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tempBall.position.x = (Math.random() * w) - slideX;
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tempBall.position.y = (Math.random() * h) - slideY;
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tempBall.anchor.x = 0.5;
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tempBall.anchor.y = 0.5;
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stars.push({ sprite: tempBall, x: tempBall.position.x, y: tempBall.position.y });
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stage.addChild(tempBall);
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}
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document.getElementById('rnd').onclick = newWave;
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document.getElementById('sx').innerHTML = 'SX: ' + sx + '<br />SY: ' + sy;
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resize();
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requestAnimFrame(update);
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}
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function newWave () {
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sx = 1.0 + (Math.random() / 20);
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sy = 1.0 + (Math.random() / 20);
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document.getElementById('sx').innerHTML = 'SX: ' + sx + '<br />SY: ' + sy;
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}
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function resize()
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{
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w = $(window).width() - 16;
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h = $(window).height() - 16;
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slideX = w / 2;
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slideY = h / 2;
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renderer.resize(w, h);
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}
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function update()
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{
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for (var i = 0; i < starCount; i++)
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{
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stars[i].sprite.position.x = stars[i].x + slideX;
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stars[i].sprite.position.y = stars[i].y + slideY;
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stars[i].x = stars[i].x * sx;
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stars[i].y = stars[i].y * sy;
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if (stars[i].x > w)
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{
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stars[i].x = stars[i].x - w;
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}
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else if (stars[i].x < -w)
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{
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stars[i].x = stars[i].x + w;
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}
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if (stars[i].y > h)
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{
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stars[i].y = stars[i].y - h;
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}
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else if (stars[i].y < -h)
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{
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stars[i].y = stars[i].y + h;
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}
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}
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renderer.render(stage);
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requestAnimFrame(update);
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}
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</script>
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</body>
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</html>
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