350 lines
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HTML
350 lines
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<h1 class="file-heading">File: src/pixi/loaders/AssetLoader.js</h1>
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<div class="file">
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<pre class="code prettyprint linenums">
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/**
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* @author Mat Groves http://matgroves.com/ @Doormat23
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*/
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/**
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* A Class that loads a bunch of images / sprite sheet / bitmap font files. Once the
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* assets have been loaded they are added to the PIXI Texture cache and can be accessed
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* easily through PIXI.Texture.fromImage() and PIXI.Sprite.fromImage()
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* When all items have been loaded this class will dispatch a 'onLoaded' event
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* As each individual item is loaded this class will dispatch a 'onProgress' event
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*
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* @class AssetLoader
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* @constructor
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* @uses EventTarget
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* @param {Array<String>} assetURLs an array of image/sprite sheet urls that you would like loaded
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* supported. Supported image formats include 'jpeg', 'jpg', 'png', 'gif'. Supported
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* sprite sheet data formats only include 'JSON' at this time. Supported bitmap font
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* data formats include 'xml' and 'fnt'.
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* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
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*/
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PIXI.AssetLoader = function(assetURLs, crossorigin)
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{
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PIXI.EventTarget.call(this);
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/**
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* The array of asset URLs that are going to be loaded
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*
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* @property assetURLs
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* @type Array<String>
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*/
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this.assetURLs = assetURLs;
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/**
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* Whether the requests should be treated as cross origin
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*
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* @property crossorigin
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* @type Boolean
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*/
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this.crossorigin = crossorigin;
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/**
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* Maps file extension to loader types
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*
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* @property loadersByType
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* @type Object
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*/
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this.loadersByType = {
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'jpg': PIXI.ImageLoader,
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'jpeg': PIXI.ImageLoader,
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'png': PIXI.ImageLoader,
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'gif': PIXI.ImageLoader,
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'json': PIXI.JsonLoader,
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'atlas': PIXI.AtlasLoader,
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'anim': PIXI.SpineLoader,
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'xml': PIXI.BitmapFontLoader,
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'fnt': PIXI.BitmapFontLoader
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};
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};
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/**
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* Fired when an item has loaded
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* @event onProgress
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*/
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/**
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* Fired when all the assets have loaded
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* @event onComplete
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*/
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// constructor
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PIXI.AssetLoader.prototype.constructor = PIXI.AssetLoader;
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PIXI.AssetLoader.prototype._getDataType = function(str)
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{
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var test = 'data:';
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//starts with 'data:'
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var start = str.slice(0, test.length).toLowerCase();
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if (start === test) {
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var data = str.slice(test.length);
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var sepIdx = data.indexOf(',');
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if (sepIdx === -1) //malformed data URI scheme
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return null;
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//e.g. 'image/gif;base64' => 'image/gif'
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var info = data.slice(0, sepIdx).split(';')[0];
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//We might need to handle some special cases here...
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//standardize text/plain to 'txt' file extension
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if (!info || info.toLowerCase() === 'text/plain')
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return 'txt';
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//User specified mime type, try splitting it by '/'
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return info.split('/').pop().toLowerCase();
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}
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return null;
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};
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/**
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* Starts loading the assets sequentially
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*
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* @method load
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*/
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PIXI.AssetLoader.prototype.load = function()
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{
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var scope = this;
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function onLoad() {
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scope.onAssetLoaded();
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}
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this.loadCount = this.assetURLs.length;
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for (var i=0; i < this.assetURLs.length; i++)
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{
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var fileName = this.assetURLs[i];
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//first see if we have a data URI scheme..
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var fileType = this._getDataType(fileName);
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//if not, assume it's a file URI
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if (!fileType)
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fileType = fileName.split('?').shift().split('.').pop().toLowerCase();
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var Constructor = this.loadersByType[fileType];
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if(!Constructor)
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throw new Error(fileType + ' is an unsupported file type');
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var loader = new Constructor(fileName, this.crossorigin);
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loader.addEventListener('loaded', onLoad);
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loader.load();
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}
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};
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/**
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* Invoked after each file is loaded
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*
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* @method onAssetLoaded
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* @private
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*/
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PIXI.AssetLoader.prototype.onAssetLoaded = function()
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{
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this.loadCount--;
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this.dispatchEvent({type: 'onProgress', content: this});
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if (this.onProgress) this.onProgress();
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if (!this.loadCount)
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{
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this.dispatchEvent({type: 'onComplete', content: this});
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if(this.onComplete) this.onComplete();
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}
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};
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</pre>
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