Added project "Scheduler"
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47
scheduler/DeviceHandler/DeviceHandler.csproj
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47
scheduler/DeviceHandler/DeviceHandler.csproj
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.50727</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{292E034F-C3B8-4CED-87DD-479040094118}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DeviceHandler</RootNamespace>
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<AssemblyName>DeviceHandler</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Handler.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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176
scheduler/DeviceHandler/Handler.cs
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176
scheduler/DeviceHandler/Handler.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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namespace DeviceHandler
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{
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public class Handler
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{
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#region Unmanaged Code
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[DllImport("TellUsbD101.dll")]
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private static extern bool devTurnOn(int value);
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[DllImport("TellUsbD101.dll")]
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private static extern bool devTurnOff(int value);
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[DllImport("TellUsbD101.dll")]
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private static extern int devGetDeviceId(int value);
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[DllImport("TellUsbD101.dll")]
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private static extern string devGetName(int value);
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[DllImport("TellUsbD101.dll")]
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private static extern string devGetVendor(int value);
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[DllImport("TellUsbD101.dll")]
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private static extern int devGetNumberOfDevices();
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#endregion
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private List<Device> m_Devices = new List<Device>();
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public Device Find(int deviceID)
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{
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foreach (Device item in m_Devices)
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{
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if (item.ID == deviceID)
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return item;
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}
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return null;
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}
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/// <summary>
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/// Turns off a specific device.
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/// </summary>
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/// <param name="item">The item in question.</param>
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/// <returns>True if the command was successfull and false if not.</returns>
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public bool TurnOff(Device item)
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{
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return devTurnOff(item.ID);
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}
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public bool TurnOffWithDelay(Device item)
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{
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bool result = devTurnOff(item.ID);
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System.Threading.Thread.Sleep(1000);
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return result;
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}
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/// <summary>
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/// Turns on a specific device.
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/// </summary>
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/// <param name="item">The device in question.</param>
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/// <returns>True if the command was successfull.</returns>
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public bool TurnOn(Device item)
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{
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return devTurnOn(item.ID);
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}
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public bool TurnOnWithDelay(Device item)
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{
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//Makesure that we halt for 1 second so that the Telldus stick have time to send the signal.
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bool result = devTurnOn(item.ID);
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System.Threading.Thread.Sleep(1000);
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return result;
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}
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/// <summary>
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/// Loads all known devices into a collection.
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/// </summary>
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/// <returns>True if the process was successfull.</returns>
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public bool Load()
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{
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try
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{
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m_Devices.Clear();
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int count = devGetNumberOfDevices() - 1;
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for (int i = 0; i <= count; i++)
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{
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//Collect information from the driver.
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int deviceID = devGetDeviceId(i);
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string deviceName = devGetName(deviceID);
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string deviceVendor = devGetVendor(deviceID);
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m_Devices.Add(new Device(deviceID, deviceName, deviceVendor));
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}
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return true;
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}
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catch
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{
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return false;
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}
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}
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public List<Device> Devices
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{
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get
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{
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if (m_Devices.Count == 0)
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Load();
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return m_Devices;
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}
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set { m_Devices = value; }
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}
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}
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[Serializable]
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public class Device:ISerializable
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{
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private int m_ID = -1;
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private string m_Name = "";
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private string m_Vendor = "";
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public Device(SerializationInfo info,StreamingContext cntx)
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{
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}
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public Device(int id, string name,string vendor)
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{
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m_ID = id;
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m_Name = name;
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m_Vendor = vendor;
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}
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public int ID
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{
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get { return m_ID; }
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set { m_ID = value; }
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}
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public string Name
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{
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get { return m_Name; }
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set { m_Name = value; }
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}
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public string Vendor
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{
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get { return m_Vendor; }
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set { m_Vendor = value; }
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}
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public override string ToString()
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{
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return m_Name;
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}
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#region ISerializable Members
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public void GetObjectData(SerializationInfo info, StreamingContext context)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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}
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}
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35
scheduler/DeviceHandler/Properties/AssemblyInfo.cs
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35
scheduler/DeviceHandler/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("DeviceHandler")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Telldus Technologies")]
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[assembly: AssemblyProduct("DeviceHandler")]
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[assembly: AssemblyCopyright("Copyright © Telldus Technologies 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("f38b6a0f-16f2-4be8-9e86-8706f5335778")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("2007.1.*")]
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[assembly: AssemblyFileVersion("2007.1.*")]
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