Some fixes in the documentation

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Micke Prag 2009-10-22 11:29:51 +00:00
parent 3c7f56c709
commit e48b2b33bd

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/**
* @page telldus_core Telldus Core API
* @mainpage Telldus Core API
*
* \section Introduction
*
* This is the guide to Telldus TellStick SDK. Even though all examples are
* written in C/C++ most of the code has an direct eqvivalent function in the
* written in C/C++ most of the code has a direct eqvivalent function in the
* other languages. See \ref sec_other_languages how to use the library in one
* of the supported languages by Telldus.
*
* \section Idea
*
*
* All of the devices used by TellStick must be predefined before they can be
* used in any software. Under all platforms this can be done with the
* software TelldusSetup but under Linux this can also be done by editing the
* software TelldusCenter but under Linux this can also be done by editing the
* file <tt>/etc/tellstick.conf</tt> with your favorite text editor.
*
* Having the devices preconfigured is an advantage to both the developer and
* the end user.
*
* \li The end user might use more then one program for controling his/hers
* TellStick. By having the devices preconfigured he/she doesn't have to
* reconfigure the same devices twice. If some settings changes in one of the
* \li The end user might use more then one program for controlling his/her
* TellStick. By having the devices preconfigured he/she does not have to
* reconfigure the same devices twice. If some settings change in one of the
* devices, this change will affect all softwares using Telldus TellStick SDK.
* \li Telldus is adding support for new devices constantly. If every software
* defines it's own devices it will also mean that the developer has to keep
* it's software up to date with all the new devices and settings Telldus
* implements. By querying Telldus Tellstick SDK all the new devices will be
* available automaticly to the end user.
* \li Telldus continuously adds support for new devices. If a software
* defines it's own devices, the developer will have to keep the software
* up to date with new devices and settings implemented by Telldus. By querying
* Telldus Tellstick SDK all the new devices will be available automaticly to
* the end user.
*
* \section sec_basic_usage Basic usage (telldus-core)
*
*
* Telldus provides a non-gui library to list, query and control the devices
* called telldus-core.
* To initiate the library a call to tdInit() must be made. This call will
* open up all controllers (e.g. a TellStick) and start listen for events from
* open up all controllers (e.g. a TellStick) and start listening for events from
* them.
* When you are done with telldus-core, call tdClose() to allow the library to
* clean up after itself.
@ -54,33 +54,34 @@
* First, we call tdGetNumberOfDevices(). This returnes the total number of
* devices configured. We then iterate over all of the devices with the index
* in the variable \c i.
* Since the devices could change between run of the program we could not be
* sure that the index points to the same device between two run of the
* program. That is why every device has an own unique id that is safe to
* store in a configuration file. Two different devices could never share the
* Since the devices could change between runs of the program we can not be
* sure that the index points to the same device between two runs of the
* program. That is why every device has it's own unique id that is safe to
* store in a configuration file. Two different devices can never share the
* same device id.
*
* The call to tdGetDeviceId() returns the id for a specific index. This
* function should only be called in a loop iterating over all of the devices.
* After we have found the id for a device it is safe to store this or use it
* the rest of the program.
* in the rest of the program.
*
* The next two lines of code queries the device for it's name with a call to
* tdGetName() and then displays it to stdout. Since telldus-core gives up the
* ownership of the string we must manualy free up the resource after we are
* done with it.
* done with it.
*
* \subsection sec_bu_sending Sending commands to TellStick
*
* \subsubsection sec_bu_sending_features Device features
*
* TellStick can control many different types of devices and they
* all support different features. For example, a bell doesn't support turning
* on and not all lamp switches support dimming.
* To find out what a specific device support call tdMethods():
* TellStick can control many different types of devices that
* support different features. For example, a bell does not support turning
* the on-signal and not all lamp switches support dimming.
* Call tdMethods() to find out what a specific device supports:
* \code
* function checkFeatures( int id ) {
* int methods = tdMethods( id );
* int supportedMethods = TELLSTICK_TURNON | TELLSTICK_TURNOFF | TELLSTICK_BELL;
* int methods = tdMethods( id, supportedMethods );
* if ( methods & TELLSTICK_TURNON ) {
* printf( "The device %d support tdTurnOn()\n", id );
* }
@ -92,16 +93,25 @@
* }
* }
* \endcode
*
* When you know which fetures a device support it is safe to call the
*
* By supplying the methods the application supports, the library can be backwards
* compatible. Let's say that the client application only supports turning on and
* off. The call to query a device for it's methods should be:
* \code
* int methods = tdMethods( id, TELLSTICK_TURNON | TELLSTICK_TURNOFF );
* \endcode
* If the device in the above example is a device only supporing TELLSTICK_BELL,
* the library will instead return TELLSTICK_TURNON, making the client application
* still able to control the device.
* When you know which features a device supports it is safe to call the
* controlling functions described in \ref sec_bu_controlling_functions.
*
* \subsubsection sec_bu_controlling_functions Controlling functions
*
* TellStick has a couple of functions for controlling the devices. Each of
* TellStick has a couple of functions for controlling devices. Each of
* them should only be called if the device support the feature.
*
* These functions all returns zero if the call was successfull and non-zero
* These functions all return zero if the call was successful and non-zero
* otherwise.
*
* \paragraph tdTurnOn tdTurnOn()
@ -113,12 +123,12 @@
* \paragraph tdDim tdDim()
* Devices supporting \c TELLSTICK_DIM. This is a quite unusual feature for
* dimmers. Many dimmers on the market that are dimmable have no way for sending
* a specific level which means it doesn't support this feature.
* a specific level which means it does not support this feature.
* \paragraph tdBell tdBell()
* Devices supporting \c TELLSTICK_BELL. This is mostly wireless doorbells.
*
* \subsubsection sec_bu_error_codes Error codes
*
*
* If any of the calls in \ref sec_bu_controlling_functions fails it returns
* a non-zero error code. This values is one of the \c TELLSTICK_ERROR_* defines.
* To translate the error code to a human readable string call the function
@ -129,23 +139,41 @@
*
* int retval = tdTurnOn( deviceID );
* if (retval != TELLSTICK_SUCCESS ) {
* printf("Error: %s\n", tdGetErrorString( retval ) );
* char *errorString = tdGetErrorString( retval );
* printf("Error: %s\n", errorString );
* free(errorString);
* }
* \endcode
*
* \subsection sec_bu_device_state Device states
*
* Since TellStick only has a transmitter and not a receiver the communation is
* one-way. This means that telldus-core will never know for sure which
* state a reciever has. Instead, the library remembers which command was last
* sent. In this way it "emulates" a two-way communication.
*
* To query the device state, use the function tdLastSentCommand()
*
* Example:
* \code
* char *name = tdGetName( id );
* int state = tdLastSentCommand( id );
* if (state == TELLSTICK_TURNON) {
* printf("%s is on\n", name);
* } else if (state == TELLSTICK_TURNOFF) {
* printf("%s is off\n", name);
* } else {
* printf("%s is in an unknown state\n", name);
* }
* free(name);
* \endcode
*
* \section sec_other_languages Notes using other languages than C/C++
*
* \subsection sec_ol_java Java
* \subsection sec_ol_net .Net
* \subsection sec_ol_php PHP
* \subsection sec_ol_pyhon Python
*
* There is no native Python support for TellStick yet. If you are developing in
* Windows you can load the TellStick ActiveX and then access the Telldus
* TellStick SDK.
* There is no native Python support for TellStick yet. To use telldus-core in Python,
* please have look at the <tt>ctypes</tt> library. It contains <tt>cdll</tt> and
* <tt>windll</tt> to load any dynamic link libraries.
*
* \subsection sec_ol_visualbasic Visual Basic
*
* Include the file \c TellStick.bas to your project and all of the functions
* will be available.
*/