Added 5.3.2 Compatibility.

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root 2011-04-14 16:50:48 +02:00
parent 05352a57f1
commit 02b9c72f55

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@ -2270,7 +2270,7 @@ Performance
\begin_layout Standard
Because of TCP being a connection oriented protocol, it isn't suited for
all game data transfers.
all types of game data transfers.
Each transmission will consume more network bandwith than connectionless
protocols like UDP and cause uneccessary load on the processor.
Therefore support for UDP would mean that more games could be run simultaneousl
@ -2291,9 +2291,15 @@ Compatibility
\begin_layout Standard
GGS relies on modern technologies.
This includes the virtual machines(vm) used for communication between Erlang
and the GDL:s.
This includes the virtual machines(vm) that the GGS uses for communication
between Erlang and the GDL:s.
These specific vm:s are crucial for game developers to be able to write
games in other languages than Erlang.
Therefore it would be best for the GGS to have as many of these vm:s implemente
d as possible.
The vm:s taken into consideration so far have been unstable or incomplete
and it is possible to search for more vm:s, testing them and intergrate
them into the GGS prototype.
\end_layout
\begin_layout Chapter