Fixed abstract

This commit is contained in:
Jonatan Pålsson 2011-05-13 10:20:42 +02:00
parent 6c695d7073
commit 11941cce86

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@ -369,8 +369,8 @@ Contemporary game servers lack good fault tolerance, furthermore the game
\begin_layout Abstract
It is investigated if the techniques and tools used in the telecom industry,
specifically Erlang and OTP, can be used to create a highly reliable game
server.
specifically Erlang and the OTP, can be used to create a highly reliable
game server.
To make the server generic, it is investigated if virtual machines can
be used to run the actual games, thereby allowing the games to be developed
in a language different from the actual server software.
@ -390,10 +390,10 @@ The results from testing the server show that: it is possible to design
\end_layout
\begin_layout Abstract
The conclusion of the thesis is that since simple games could be developed
in a fault tolerant way, while also making use of a generic server, it
should be worthwhile trying to develop more advanced games using the same
techniques as those described in this thesis.
The conclusion of the thesis is that since simple games can be developed
in a fault tolerant manner, while also making use of a generic server,
it should be worthwhile attempting to develop more advanced games using
the same techniques as those described in this thesis.
\end_layout
\begin_layout Standard