Made my paddles to pads.

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Kallfaktorn 2011-05-13 16:58:16 +02:00
parent 277a8aeb3a
commit 16657ac13f

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@ -6465,7 +6465,6 @@ In order to test the robustness of the GGS several different artificial
\begin_layout Standard
Pong is a classic video game released by atari.
Using the Pong for robustness testing has a few advantages.
Being a real-time based game, the game state will be constantly broadcasted
to all the players of a started Pong game in the GGS.
Each time a Pong game has been started and two bots has joined to play,
@ -6484,16 +6483,16 @@ Pong is a classic video game released by atari.
\end_layout
\begin_layout Standard
Pong is a game that consists of two paddles and a ball.
Pong is a game that consists of two pads and a ball.
Each paddle is controlled by a player and the objective of the game is
to keep the ball between the two paddles.
If the ball reaches the opposite side of a players paddle then that player
to keep the ball between the two pads.
If the ball reaches the opposite side of a players pad then that player
loses while the other player scores.
The ball is displayed in the game as a dot and each paddle as a short vertical
The ball is displayed in the game as a dot and each pad as a short vertical
line.
The paddles can only go straight up or straight down.
The pad can only go straight up or straight down.
The ball moves with constant speed in one direction and never changes its
heading before it reaches a paddle or the boundary of the game area.
heading before it reaches a pad or the boundary of the game area.
The logic of the bots In the Pong game can be simple and still behave realistic
by watching the ball and moving its pad up or down according to the position
of the ball.