Merge branch 'master' of github.com:jeena/GGS-report

This commit is contained in:
Jonatan Pålsson 2011-05-12 22:26:42 +02:00
commit 17bec48ad2

View file

@ -3428,8 +3428,8 @@ Testing
\begin_layout Standard
There are several ways in which the GGS can be tested.
The most important aspect has been deemed to be the experience players
have when using the GGS.
The most important aspect is deemed to be the experience players have when
using the GGS.
To test the user experience of the GGS, a realistic usage scenario has
to be set up.
\end_layout
@ -3437,21 +3437,21 @@ There are several ways in which the GGS can be tested.
\begin_layout Standard
The GGS is intended to be used for powering games which have many concurrent
players.
The players does not need to participate in the same instance of the game,
games such as chess are prime candidates for the GGS.
The players do not need to participate in the same instance of the game,
games such as chess are possible candidates for the testing sessions.
\end_layout
\begin_layout Standard
When developing the GGS, two main categories of games exhibiting different
performance requirements were identified; real-time games and turn-based
games.
The real-time games were deemed more demanding than the turn based games.
Tests were carried out using a real time game, since this is the more demanding
The real-time games are deemed more demanding than the turn based games.
Tests are carried out using a real time game, since this is the more demanding
type of games.
\end_layout
\begin_layout Standard
The real time game chosen for testing the GGS is
The real time game chosen for testing of the GGS is
\emph on
Pong
\emph default
@ -3476,7 +3476,7 @@ bots
\emph default
for testing his generic hazard-gaming server.
Lidholt describes how his server, capable of running several different
casino games are tested using artificial players, so called bots.
casino games is tested using artificial players, so called bots.
Performance is measured in
\begin_inset Quotes eld
\end_inset
@ -3489,7 +3489,7 @@ number of clients
\end_layout
\begin_layout Standard
Similar tests were performed on the GGS, and the results of these tests
Similar tests have been performed on the GGS, and the results of these tests
are visible in chapter
\begin_inset CommandInset ref
LatexCommand ref
@ -3503,7 +3503,7 @@ reference "chap:Results-and-discussion"
Due to lack of hardware, not enough player processes could be started in
this way.
The bots were rewritten in Erlang, and due to Erlang's light weigh threads,
enough processes could be created to test successfully the server.
enough processes could have been created to test the server successfully.
\end_layout
\begin_layout Chapter