Merge branch 'master' of github.com:jeena/GGS-report
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1 changed files with 10 additions and 10 deletions
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report.lyx
20
report.lyx
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@ -3428,8 +3428,8 @@ Testing
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\begin_layout Standard
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\begin_layout Standard
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There are several ways in which the GGS can be tested.
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There are several ways in which the GGS can be tested.
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The most important aspect has been deemed to be the experience players
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The most important aspect is deemed to be the experience players have when
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have when using the GGS.
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using the GGS.
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To test the user experience of the GGS, a realistic usage scenario has
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To test the user experience of the GGS, a realistic usage scenario has
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to be set up.
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to be set up.
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\end_layout
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\end_layout
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@ -3437,21 +3437,21 @@ There are several ways in which the GGS can be tested.
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\begin_layout Standard
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\begin_layout Standard
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The GGS is intended to be used for powering games which have many concurrent
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The GGS is intended to be used for powering games which have many concurrent
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players.
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players.
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The players does not need to participate in the same instance of the game,
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The players do not need to participate in the same instance of the game,
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games such as chess are prime candidates for the GGS.
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games such as chess are possible candidates for the testing sessions.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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When developing the GGS, two main categories of games exhibiting different
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When developing the GGS, two main categories of games exhibiting different
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performance requirements were identified; real-time games and turn-based
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performance requirements were identified; real-time games and turn-based
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games.
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games.
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The real-time games were deemed more demanding than the turn based games.
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The real-time games are deemed more demanding than the turn based games.
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Tests were carried out using a real time game, since this is the more demanding
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Tests are carried out using a real time game, since this is the more demanding
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type of games.
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type of games.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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The real time game chosen for testing the GGS is
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The real time game chosen for testing of the GGS is
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\emph on
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\emph on
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Pong
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Pong
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\emph default
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\emph default
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@ -3476,7 +3476,7 @@ bots
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\emph default
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\emph default
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for testing his generic hazard-gaming server.
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for testing his generic hazard-gaming server.
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Lidholt describes how his server, capable of running several different
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Lidholt describes how his server, capable of running several different
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casino games are tested using artificial players, so called bots.
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casino games is tested using artificial players, so called bots.
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Performance is measured in
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Performance is measured in
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\begin_inset Quotes eld
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\begin_inset Quotes eld
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\end_inset
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\end_inset
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@ -3489,7 +3489,7 @@ number of clients
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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Similar tests were performed on the GGS, and the results of these tests
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Similar tests have been performed on the GGS, and the results of these tests
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are visible in chapter
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are visible in chapter
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\begin_inset CommandInset ref
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\begin_inset CommandInset ref
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LatexCommand ref
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LatexCommand ref
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@ -3503,7 +3503,7 @@ reference "chap:Results-and-discussion"
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Due to lack of hardware, not enough player processes could be started in
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Due to lack of hardware, not enough player processes could be started in
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this way.
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this way.
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The bots were rewritten in Erlang, and due to Erlang's light weigh threads,
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The bots were rewritten in Erlang, and due to Erlang's light weigh threads,
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enough processes could be created to test successfully the server.
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enough processes could have been created to test the server successfully.
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\end_layout
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\end_layout
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\begin_layout Chapter
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\begin_layout Chapter
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