Merge branch 'master' of github.com:jeena/GGS-report

This commit is contained in:
Niklas Landin 2011-05-12 19:14:16 +02:00
commit 2cea30ea1e

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@ -1445,7 +1445,7 @@ key "armstrong2011"
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
The real world system chosen for the GGS is a The real world system chosen to represent the GGS is a
\begin_inset Quotes eld \begin_inset Quotes eld
\end_inset \end_inset
@ -1454,6 +1454,10 @@ Chess club
\end_inset \end_inset
- a building where chess players can meet and play chess. - a building where chess players can meet and play chess.
In the following text the choice of using a chess club for modelling the
GGS is discussed.
The chess club is described in greater detail, furthermore the corresponding
parts of the chess club in the GGS are described.
Since a real-world scenario is readily available, and to such a large extent Since a real-world scenario is readily available, and to such a large extent
resembles the computer software required for the GGS, the next step in resembles the computer software required for the GGS, the next step in
developing the GGS system is to duplicate this real world scenario in a developing the GGS system is to duplicate this real world scenario in a
@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle"
. .
To make this life cycle as efficient and useful as possible the scalability, To make this life cycle as efficient and useful as possible the scalability,
fault tolerance and generic traits are being added to the GGS. fault tolerance and generic traits are being added to the GGS.
These are not shown in the algorithm because these traits are tools in These are not shown in the algorithm since these traits are tools in making
making the algorithm behaves as efficient as possible and are not the main the algorithm behave as efficient as possible and are not the main focus
focus when studying the life cycle of a game. when studying the life cycle of a game.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
@ -2094,7 +2098,7 @@ on about the current positions of all players is essential.
For someone operating a GGS, it is perhaps more interesting to measure the For someone operating a GGS, it is perhaps more interesting to measure the
system load, memory consumption, energy consumption and network saturation. system load, memory consumption, energy consumption and network saturation.
These topics are discussed in theory in this section. These topics are discussed in theory in this section.
The practical results for the prototype is discussed in chapter The implementation for the prototype is discussed in chapter
\begin_inset CommandInset ref \begin_inset CommandInset ref
LatexCommand vref LatexCommand vref
reference "cha:Implementation-of-a" reference "cha:Implementation-of-a"
@ -2102,6 +2106,15 @@ reference "cha:Implementation-of-a"
\end_inset \end_inset
. .
For test results, refer to chapter
\begin_inset CommandInset ref
LatexCommand ref
reference "chap:Results-and-discussion"
\end_inset
, which contains graphs and a discussion concerning the performance of the
GGS prototype.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard