Merge branch 'master' of github.com:jeena/GGS-report
This commit is contained in:
commit
2cea30ea1e
1 changed files with 18 additions and 5 deletions
23
report.lyx
23
report.lyx
|
@ -1445,7 +1445,7 @@ key "armstrong2011"
|
||||||
\end_layout
|
\end_layout
|
||||||
|
|
||||||
\begin_layout Standard
|
\begin_layout Standard
|
||||||
The real world system chosen for the GGS is a
|
The real world system chosen to represent the GGS is a
|
||||||
\begin_inset Quotes eld
|
\begin_inset Quotes eld
|
||||||
\end_inset
|
\end_inset
|
||||||
|
|
||||||
|
@ -1454,6 +1454,10 @@ Chess club
|
||||||
\end_inset
|
\end_inset
|
||||||
|
|
||||||
- a building where chess players can meet and play chess.
|
- a building where chess players can meet and play chess.
|
||||||
|
In the following text the choice of using a chess club for modelling the
|
||||||
|
GGS is discussed.
|
||||||
|
The chess club is described in greater detail, furthermore the corresponding
|
||||||
|
parts of the chess club in the GGS are described.
|
||||||
Since a real-world scenario is readily available, and to such a large extent
|
Since a real-world scenario is readily available, and to such a large extent
|
||||||
resembles the computer software required for the GGS, the next step in
|
resembles the computer software required for the GGS, the next step in
|
||||||
developing the GGS system is to duplicate this real world scenario in a
|
developing the GGS system is to duplicate this real world scenario in a
|
||||||
|
@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle"
|
||||||
.
|
.
|
||||||
To make this life cycle as efficient and useful as possible the scalability,
|
To make this life cycle as efficient and useful as possible the scalability,
|
||||||
fault tolerance and generic traits are being added to the GGS.
|
fault tolerance and generic traits are being added to the GGS.
|
||||||
These are not shown in the algorithm because these traits are tools in
|
These are not shown in the algorithm since these traits are tools in making
|
||||||
making the algorithm behaves as efficient as possible and are not the main
|
the algorithm behave as efficient as possible and are not the main focus
|
||||||
focus when studying the life cycle of a game.
|
when studying the life cycle of a game.
|
||||||
\end_layout
|
\end_layout
|
||||||
|
|
||||||
\begin_layout Standard
|
\begin_layout Standard
|
||||||
|
@ -2094,7 +2098,7 @@ on about the current positions of all players is essential.
|
||||||
For someone operating a GGS, it is perhaps more interesting to measure the
|
For someone operating a GGS, it is perhaps more interesting to measure the
|
||||||
system load, memory consumption, energy consumption and network saturation.
|
system load, memory consumption, energy consumption and network saturation.
|
||||||
These topics are discussed in theory in this section.
|
These topics are discussed in theory in this section.
|
||||||
The practical results for the prototype is discussed in chapter
|
The implementation for the prototype is discussed in chapter
|
||||||
\begin_inset CommandInset ref
|
\begin_inset CommandInset ref
|
||||||
LatexCommand vref
|
LatexCommand vref
|
||||||
reference "cha:Implementation-of-a"
|
reference "cha:Implementation-of-a"
|
||||||
|
@ -2102,6 +2106,15 @@ reference "cha:Implementation-of-a"
|
||||||
\end_inset
|
\end_inset
|
||||||
|
|
||||||
.
|
.
|
||||||
|
For test results, refer to chapter
|
||||||
|
\begin_inset CommandInset ref
|
||||||
|
LatexCommand ref
|
||||||
|
reference "chap:Results-and-discussion"
|
||||||
|
|
||||||
|
\end_inset
|
||||||
|
|
||||||
|
, which contains graphs and a discussion concerning the performance of the
|
||||||
|
GGS prototype.
|
||||||
\end_layout
|
\end_layout
|
||||||
|
|
||||||
\begin_layout Standard
|
\begin_layout Standard
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue