changed general conclusion to better englisch

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Jeena Paradies 2011-05-12 14:31:18 +02:00
parent cd8158eeba
commit 359e31042c

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@ -8108,14 +8108,17 @@ This thesis describes a method to create a reliable and generic game server
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\begin_layout Standard
To get the server as generic as possible one should not implement any game
logic into the server and rather design good API:s for game developers
to interact with the server.
Furthermore should every game be separated from each other so they do not
interfare with each other, this can be done by introducing a own context
for each game which leads to the fact that each game runs in its own sandbox.
To be able to use different game development languages one should use virtual
boxes which would evaluate the game source code safely.
To make the GGS as generic as possible seperation of game and server logic
is necessary.
Designing a good API is vital in order to allow game developers to interact
with the server in a easy manner and with minimal overhead.
Furthermore every game should be isalated so that games can not interfare
with each other.
Isolation can be achived by introducing a context for each game which leads
to the fact that each game runs in its own sandbox.
To be able to use different game development languages virtual machines
should be used.
Each virtual machine instance evaluates game source code safely.
\end_layout
\begin_layout Standard