Added section in conclusions!

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niklas 2011-05-12 14:32:29 +02:00
parent 359e31042c
commit 3615801a1a

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@ -6470,7 +6470,7 @@ Hot code replacement is a technique used to update systems while they are
running.
The main use of hot code replacement are in critical systems that require
low downtime, such as telecom systems.
By using hot code replacement system can be able to achieve as high uptime
By using hot code replacement, systems can be able to achieve as high uptime
as possible and thus improving the reliability of the system.
Code replacement is a feature that exist in Erlang which means that with
some work it could be implemented into the GGS.
@ -8131,6 +8131,17 @@ This thesis concludes that it is reasonable to use the same tools as those
It has been demonstrated in this thesis that games can be developed for
the GGS in JavaScript, while still benefiting from the features offered
by Erlang and the OTP.
\end_layout
\begin_layout Standard
In the current state the GGS prototype is not scalable, however it seems
possible to implement scalability with more time available.
The implementation of scalability could be performed in two different ways,
either to scale one instance of the GGS or to scale by creating new instances
and support communication among them.
There are one case where problems may occur, modules in the GGS can not
be divided; therefore the scaling of one instance will be limited.
\end_layout
\begin_layout Standard
@ -8154,10 +8165,6 @@ printnomenclature
\end_inset
\end_layout
\begin_layout Standard
\end_layout
\begin_layout Standard