Changed headings so ToC looks better

This commit is contained in:
Jonatan Pålsson 2011-03-24 16:39:47 +01:00
parent e9f182230f
commit 66e9b6aeaf
2 changed files with 16 additions and 16 deletions

View file

@ -342,7 +342,7 @@ structural scalability
\emph on
load scalability
\emph default
\begin_inset CommandInset citation
LatexCommand citet
key "Bondi:2000:CSI:350391.350432"
@ -424,7 +424,7 @@ Can we use quickcheck?
Theory
\end_layout
\begin_layout Subsection
\begin_layout Section
Performance
\end_layout
@ -447,7 +447,7 @@ Create a game with several thousand players, see how our server scales,
\end_layout
\begin_layout Subsection
\begin_layout Section
Choice of network protocol
\end_layout
@ -463,7 +463,7 @@ There are three main ways in which computer communication over the Internet
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
HTTP
\end_layout
@ -486,7 +486,7 @@ Since HTTP is so widely used on the Internet today in web servers, it is
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
UDP
\end_layout
@ -505,7 +505,7 @@ Many online games use UDP as the carrier for their application layer protocol.
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
TCP
\end_layout

View file

@ -429,7 +429,7 @@ Can we use quickcheck?
Theory
\end_layout
\begin_layout Subsection
\begin_layout Section
Performance
\end_layout
@ -452,7 +452,7 @@ Create a game with several thousand players, see how our server scales,
\end_layout
\begin_layout Subsection
\begin_layout Section
Choice of network protocol
\end_layout
@ -468,7 +468,7 @@ There are three main ways in which computer communication over the Internet
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
HTTP
\end_layout
@ -491,7 +491,7 @@ Since HTTP is so widely used on the Internet today in web servers, it is
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
UDP
\end_layout
@ -510,7 +510,7 @@ Many online games use UDP as the carrier for their application layer protocol.
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
TCP
\end_layout
@ -599,7 +599,7 @@ We only support languages running in a sandboxed environment.
Overview
\end_layout
\begin_layout Subsection
\begin_layout Section
Techniques for ensuring reliability
\end_layout
@ -651,7 +651,7 @@ d reliability systems in Erlang.
through the design patterns described below.
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
Supervisor structure
\end_layout
@ -809,7 +809,7 @@ To prevent any data loss, the good state of the worker processes is stored
the workers are first created.
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
Hot code replacement
\end_layout
@ -825,7 +825,7 @@ User interface
Problems
\end_layout
\begin_layout Subsection
\begin_layout Section
Erlang JS
\end_layout
@ -855,7 +855,7 @@ There were two possible solutions to the problem.
To get the functionality needed we decided to implement this in erlang_js.
\end_layout
\begin_layout Subsubsection
\begin_layout Subsection
UUID
\end_layout