Revised 3.3.2
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1 changed files with 4 additions and 4 deletions
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@ -4576,8 +4576,8 @@ The window of time between the crash of the player process and the starting
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Since the connection changes owners for a short period of time, but is
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Since the connection changes owners for a short period of time, but is
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never dropped, the implications of a crash are only noticed, at worst,
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never dropped, the implications of a crash are only noticed, at worst,
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as choppy gameplay for the client.
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as choppy gameplay for the client.
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Note however that this crash recovery scheme is not implemented in the
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Note however that this crash recovery scheme is only partly implemented
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GGS prototype.
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in the GGS prototype.
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\begin_inset Note Note
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\begin_inset Note Note
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status open
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status open
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@ -4592,8 +4592,8 @@ Can we do this..? Seems a bit sneaky.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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Moving back to the real world example, the player process represent an actual
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Moving back to the real world example, the player process represents an
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person in the chess club.
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actual person in the chess club.
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When a person sits down at a table in the chess club, the person does so
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When a person sits down at a table in the chess club, the person does so
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by requesting a seat from some coordinating person, and is then seated
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by requesting a seat from some coordinating person, and is then seated
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by the same coordinator.
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by the same coordinator.
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