Revised 3.3.2

This commit is contained in:
Jonatan Pålsson 2011-05-12 21:09:06 +02:00
parent 62457eef0f
commit 6b51f28580

View file

@ -4576,8 +4576,8 @@ The window of time between the crash of the player process and the starting
Since the connection changes owners for a short period of time, but is Since the connection changes owners for a short period of time, but is
never dropped, the implications of a crash are only noticed, at worst, never dropped, the implications of a crash are only noticed, at worst,
as choppy gameplay for the client. as choppy gameplay for the client.
Note however that this crash recovery scheme is not implemented in the Note however that this crash recovery scheme is only partly implemented
GGS prototype. in the GGS prototype.
\begin_inset Note Note \begin_inset Note Note
status open status open
@ -4592,8 +4592,8 @@ Can we do this..? Seems a bit sneaky.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
Moving back to the real world example, the player process represent an actual Moving back to the real world example, the player process represents an
person in the chess club. actual person in the chess club.
When a person sits down at a table in the chess club, the person does so When a person sits down at a table in the chess club, the person does so
by requesting a seat from some coordinating person, and is then seated by requesting a seat from some coordinating person, and is then seated
by the same coordinator. by the same coordinator.