Revised 2.9

This commit is contained in:
Jonatan Pålsson 2011-05-12 19:36:13 +02:00
parent afe0cbfba1
commit 6d4074a9f4

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@ -2674,8 +2674,8 @@ textbf{Amazon EC2}}{A cloud computation service}
\begin_layout Standard \begin_layout Standard
Load balancing and scaling are difficult in different scenarios. Load balancing and scaling are difficult in different scenarios.
When running in a separate server park, there is a set number of servers When running in a server park, there is a set number of servers available,
available, this means that an even distribution on all servers is preferable. this means that an even distribution on all servers is preferable.
When running the GGS in a cloud, such as Amazon EC2, it is possible to When running the GGS in a cloud, such as Amazon EC2, it is possible to
add an almost infinite number of servers as execution goes on and the load add an almost infinite number of servers as execution goes on and the load
increases. increases.
@ -3231,8 +3231,8 @@ Erlang is not a very popular language for game development, therefore the
The main idea is to offer a replaceable module which would introduce an The main idea is to offer a replaceable module which would introduce an
interface to different virtual machines which would run the game code. interface to different virtual machines which would run the game code.
This way a game developer can write the game in his favorite language while This way a game developer can write the game in his favorite language while
the server part still is written in Erlang and can benefit from all its the server part still is written in Erlang and can benefit from all the
advantages. advantages of the Erlang language.
\end_layout \end_layout
\begin_layout Subsection \begin_layout Subsection