Revised 2.9
This commit is contained in:
parent
afe0cbfba1
commit
6d4074a9f4
1 changed files with 4 additions and 4 deletions
|
@ -2674,8 +2674,8 @@ textbf{Amazon EC2}}{A cloud computation service}
|
|||
|
||||
\begin_layout Standard
|
||||
Load balancing and scaling are difficult in different scenarios.
|
||||
When running in a separate server park, there is a set number of servers
|
||||
available, this means that an even distribution on all servers is preferable.
|
||||
When running in a server park, there is a set number of servers available,
|
||||
this means that an even distribution on all servers is preferable.
|
||||
When running the GGS in a cloud, such as Amazon EC2, it is possible to
|
||||
add an almost infinite number of servers as execution goes on and the load
|
||||
increases.
|
||||
|
@ -3231,8 +3231,8 @@ Erlang is not a very popular language for game development, therefore the
|
|||
The main idea is to offer a replaceable module which would introduce an
|
||||
interface to different virtual machines which would run the game code.
|
||||
This way a game developer can write the game in his favorite language while
|
||||
the server part still is written in Erlang and can benefit from all its
|
||||
advantages.
|
||||
the server part still is written in Erlang and can benefit from all the
|
||||
advantages of the Erlang language.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Subsection
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue