Added section for the conclusion

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Jonatan Pålsson 2011-05-12 14:15:13 +02:00
parent 8ac1481b35
commit 74199c5f1b

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@ -8107,6 +8107,18 @@ This thesis describes a method to create a reliable and generic game server
with help of the techniques used in the telecom industry.
\end_layout
\begin_layout Standard
This thesis concludes that it is reasonable to use the same tools as those
used by the telecom industry for creating reliable systems when developing
games for computers.
A typical game can be split up in to several parts, and using the GGS,
the parts not directly related to the actual gameplay can be implemented
in Erlang, while keeping the actual game software in a virtual machine.
It has been demonstrated in this thesis that games can be developed for
the GGS in JavaScript, while still benefiting from the features offered
by Erlang and the OTP.
\end_layout
\begin_layout Standard
\begin_inset ERT
status open