Revised 5.1

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Jonatan Pålsson 2011-05-12 22:45:37 +02:00
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@ -7584,31 +7584,11 @@ In this chapter the results of the GGS prototype are presented and discussed.
\begin_layout Section
Statistics
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Mention the hardware which the GGS was run on; A Thinkpad T410 with a core
i5 and 4GB of ram.
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\begin_inset Note Note
status open
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The testing of the GGS prototype occurred in two sessions
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Testing of the GGS took place in two separate sessions.
The first session simulates a highly demanding application, the second
The first session simulated a highly demanding application, the second
session simulated a less demanding application.
The highly demanding application is a real time game which does several
asynchronous database writes each second.
@ -7723,6 +7703,11 @@ In the second testing session the delay between the server and clients was
messages are put in a queue within the system.
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\begin_layout Standard
It should be noted that with distribution in place, having the GGS deployed
on several machines, test results could reveal much higher numbers.
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@ -7997,7 +7982,7 @@ The GGS was originally intended to be a distributed application, running
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Distribution was however not implemented in the GGS.
Other parts of the GGS were prioritized.
A futute improvement is therefore to implement distribution in the GGS.
A future improvement is therefore to implement distribution in the GGS.
A simple way to achieve this is to keep one GGS instance as a coordinating
instance, and to keep clients on other instances of the GGS, which can
be dynamically added as new clients connect.