3.6.3 minor refactoring. Added subsubsection Pong.
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@ -6461,6 +6461,22 @@ In order to test the robustness of the GGS several different artificial
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users, so called bots, have been implemented.
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Each of these bots is programmed to play a game on the GGS as similar to
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a real user as possible.
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For the GGS there is no difference in serving a real user or a bot.
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A large amount of players can be simulated playing games on the GGS simultaneou
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sly, which is a good stress and concurrency test for the overall system.
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In section
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\begin_inset CommandInset ref
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LatexCommand ref
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reference "sec:Statistics"
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\end_inset
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some of the statistical data retrieved with help of a whole network of
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bots playing games is being presented.
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\end_layout
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\begin_layout Subsubsection
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Pong
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\end_layout
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\begin_layout Standard
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@ -6493,27 +6509,16 @@ Pong is a game that consists of two pads and a ball.
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The pad can only go straight up or straight down.
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The ball moves with constant speed in one direction and never changes its
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heading before it reaches a pad or the boundary of the game area.
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The logic of the bots In the Pong game can be simple and still behave realistic
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\end_layout
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\begin_layout Standard
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The logic of the bots in the Pong game can be simple and still behave realistic
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by watching the ball and moving its pad up or down according to the position
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of the ball.
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In this way the game logic can be evaluated in constant time so that it
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doesn't have a bad effect while measuring robustness.
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For the GGS there is no difference in serving a real user or a bot.
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\end_layout
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\begin_layout Standard
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With help of this method, large amounts of players can be simulated playing
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games on the GGS simultaneously, which is a good stress and concurrency
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test for the overall system.
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In section
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\begin_inset CommandInset ref
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LatexCommand ref
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reference "sec:Statistics"
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\end_inset
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some of the statistical data retrieved with help of a whole network of
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bots playing games is being presented.
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\end_layout
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\begin_layout Section
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