Added future improvements section and protocol performance issues.
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report.lyx
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report.lyx
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#LyX 1.6.7 created this file. For more info see http://www.lyx.org/
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#LyX 1.6.9 created this file. For more info see http://www.lyx.org/
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\lyxformat 345
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\begin_document
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\begin_header
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@ -2252,6 +2252,35 @@ The project has not followed any specific software development methodology.
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Statistics
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\end_layout
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\begin_layout Section
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Future improvements
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\end_layout
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\begin_layout Standard
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The ideas behind GGS were __huge and many__.
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Therefore there are a lot of areas in which GGS can be better.
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Such as performance, compatibility, ease of setup and usage.
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\end_layout
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\begin_layout Subsection
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Performance
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\end_layout
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\begin_layout Standard
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Because of TCP being a connection oriented protocol, it isn't suited for
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__game-data__ transfers.
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Each transmission will consume more network bandwith and cause uneccessary
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load on the processor compared to connectionless protocols like UDP.
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Therefore support for UDP would mean that more games could be run simultaneousl
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y on GGS.
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Another gain of UDP is latency.
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Without having to setup a connection for each group packets of data being
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sent, they will be sent instantly and therefore arrive earlier.
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Latency is of highest importance for realtime based games as it improves
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realism and fairness in gameplay.
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\end_layout
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\begin_layout Chapter
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Conclusion
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\end_layout
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