Changed bad content in the fault tolerance section

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niklas 2011-04-13 16:25:16 +02:00
parent 73414fa14b
commit 030e0ecaff

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@ -952,17 +952,19 @@ In order to make the GGS prototype fault tolerant the programming language
\end_layout
\begin_layout Standard
Why is fault tolerance needed in game servers? This is an interesting question
because it is not so obvious as it is in many other cases.
The need for fault tolerance in game servers is not as obvious as it may
be for other typ of servers.
In general all servers strive to be fault tolerant as fault tolerance means
more uptime and a safer system.
This is also the case when it comes to game servers, in short good fault
tolerance is a way of satisfying customers.
Game servers differ from many other fault tolerant systems in that high-availab
ility is more important than the safety of the system.
This applies to game servers aswell, in brief good fault tolerance is a
way of satisfying customers.
In general, game servers differ from many other fault tolerant systems
in that high-availability is more important than the safety of the system.
For example a simple calculation error will not be critical for a game
server but it may be in a life-critical system and then it is better that
the system crashes.
the system crashes than works with the faulty data.
There are cases where safety may be critical in game servers, one example
is in games where in-game money exist.
\end_layout
\begin_layout Subsubsection