Minor improvements.

This commit is contained in:
Kallfaktorn 2011-04-14 13:47:04 +02:00
parent 94e6d4e927
commit b9d239a506

View file

@ -2257,7 +2257,8 @@ Future improvements
\end_layout
\begin_layout Standard
The ideas behind GGS were __huge and many__.
The specification of GGS is huge and like many other software projects relying
on outside technologies, in time it would require a lot of maintanance.
Therefore there are a lot of areas in which GGS can be better.
Such as performance, compatibility, ease of setup and usage.
\end_layout
@ -2277,8 +2278,14 @@ y on GGS.
Without having to setup a connection for each group packets of data being
sent, they will be sent instantly and therefore arrive earlier.
Latency is of highest importance for realtime based games as it improves
realism and fairness in gameplay.
realism and fairness in gameplay and many game developers requires the
freedom to take care of safety issues as packet losses themselves.
This concludes that UDP would be a benefit for GGS, game developers and
game players alike.
\end_layout
\begin_layout Subsection
Compatibility
\end_layout
\begin_layout Chapter