Revised 2.6
This commit is contained in:
parent
adab199372
commit
c4a1af1dc1
1 changed files with 17 additions and 5 deletions
22
report.lyx
22
report.lyx
|
@ -2405,10 +2405,21 @@ name "sec:Availability"
|
|||
|
||||
\begin_layout Standard
|
||||
One important factor of any server is the availability.
|
||||
A server to which you are unable to connect to is an useless server.
|
||||
Other then within telecommunication, their uptime is of about 99,9999999%,
|
||||
the game developer community has not approached this problem very genuinely
|
||||
yet so there is much room for improvement.
|
||||
A server which is unreachable is an useless server.
|
||||
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
Within the telecom sector high availability has been achieved
|
||||
\begin_inset CommandInset citation
|
||||
LatexCommand citet
|
||||
key "armstrong2011"
|
||||
|
||||
\end_inset
|
||||
|
||||
.
|
||||
In the game development sector however the lack of high availability problem
|
||||
has not yet been solved.
|
||||
\end_layout
|
||||
|
||||
\begin_layout Standard
|
||||
|
@ -2418,7 +2429,8 @@ There are several good papers on how to migrate whole virtual machines among
|
|||
of the VM to a storage external to the VM is made.
|
||||
The state is stored in a fast, fault tolerant data store instead of inside
|
||||
the VM.
|
||||
Some of them are
|
||||
In addition to migrating the state of the game VM, the GGS uses tools from
|
||||
the OTP, some of them are
|
||||
\emph on
|
||||
hot code replacement
|
||||
\emph default
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue