Revised 2.6

This commit is contained in:
Jonatan Pålsson 2011-05-12 12:04:02 +02:00
parent adab199372
commit c4a1af1dc1

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@ -2405,10 +2405,21 @@ name "sec:Availability"
\begin_layout Standard \begin_layout Standard
One important factor of any server is the availability. One important factor of any server is the availability.
A server to which you are unable to connect to is an useless server. A server which is unreachable is an useless server.
Other then within telecommunication, their uptime is of about 99,9999999%,
the game developer community has not approached this problem very genuinely \end_layout
yet so there is much room for improvement.
\begin_layout Standard
Within the telecom sector high availability has been achieved
\begin_inset CommandInset citation
LatexCommand citet
key "armstrong2011"
\end_inset
.
In the game development sector however the lack of high availability problem
has not yet been solved.
\end_layout \end_layout
\begin_layout Standard \begin_layout Standard
@ -2418,7 +2429,8 @@ There are several good papers on how to migrate whole virtual machines among
of the VM to a storage external to the VM is made. of the VM to a storage external to the VM is made.
The state is stored in a fast, fault tolerant data store instead of inside The state is stored in a fast, fault tolerant data store instead of inside
the VM. the VM.
Some of them are In addition to migrating the state of the game VM, the GGS uses tools from
the OTP, some of them are
\emph on \emph on
hot code replacement hot code replacement
\emph default \emph default