Revised 2.6
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report.lyx
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report.lyx
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@ -2405,10 +2405,21 @@ name "sec:Availability"
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\begin_layout Standard
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\begin_layout Standard
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One important factor of any server is the availability.
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One important factor of any server is the availability.
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A server to which you are unable to connect to is an useless server.
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A server which is unreachable is an useless server.
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Other then within telecommunication, their uptime is of about 99,9999999%,
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the game developer community has not approached this problem very genuinely
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\end_layout
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yet so there is much room for improvement.
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\begin_layout Standard
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Within the telecom sector high availability has been achieved
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\begin_inset CommandInset citation
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LatexCommand citet
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key "armstrong2011"
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\end_inset
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.
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In the game development sector however the lack of high availability problem
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has not yet been solved.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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@ -2418,7 +2429,8 @@ There are several good papers on how to migrate whole virtual machines among
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of the VM to a storage external to the VM is made.
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of the VM to a storage external to the VM is made.
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The state is stored in a fast, fault tolerant data store instead of inside
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The state is stored in a fast, fault tolerant data store instead of inside
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the VM.
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the VM.
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Some of them are
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In addition to migrating the state of the game VM, the GGS uses tools from
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the OTP, some of them are
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\emph on
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\emph on
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hot code replacement
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hot code replacement
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\emph default
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\emph default
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