3.4.7 interface. 5.1 minor improvements

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Kallfaktorn 2011-05-03 12:11:24 +02:00
parent aacfd4bf35
commit c5d429b05e

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@ -4211,6 +4211,13 @@ Each game is uniquely identified by a table token and it's data is stored
\end_layout \end_layout
\begin_layout Standard
The interface of the database module has been inspired by the W3C Web Storage
interface.
Only difference is the usage of the game token and namespace within the
database module of GGS.
\end_layout
\begin_layout Section \begin_layout Section
Techniques for ensuring reliability Techniques for ensuring reliability
\end_layout \end_layout
@ -5058,7 +5065,8 @@ The project has not followed any specific software development methodology.
are made by team members rather than an outside customer or stakeholder. are made by team members rather than an outside customer or stakeholder.
The process can be described as a plan-driven development method going The process can be described as a plan-driven development method going
from brainstorming to design, then implementation and finally testing. from brainstorming to design, then implementation and finally testing.
Yet there have been cycles in the process such as redesign and code refactoring. Yet there has been cycles in the process in form of redesign and code refactori
ng.
\end_layout \end_layout
\begin_layout Section \begin_layout Section